I’m having real trouble with latch paths. I had a single path working with no
ClearRes then added a second one, so then they both didn’t work. I tried linking them and adding
ClearRes, but it still doesn’t work. Then I went back to my single path and unlinked it, but it no longer works!
The Hgn_Carrier example has multiple latch paths with no
ClearRes flags, the Kus_SupportFrigate has multiple paths with
ClearRes flags. The game seems very sensative to small changes that break the path for no apparent reason. Sometimes my collectors refuse to use the path if the carrier is moving. Sometimes they get stuck in the latched position or the queue and will only get unstuck if the carrier starts moving.
Does anyone have any insight into this?