I feel that dropping 2.4mil for a legendary ammo SDU should have effectively double the ammo pool for whatever weapon class it is for for the cost.
Why are we stuck at only 1400 rounds for AR’s? 100 for snipers? 1800 for SMG’s?
God I wish more games would pull a GTA V and give us 9999 ammo capacity. I don’t want to have to keep stopping mid fights to change out weapons, or search for ■■■■■■■ ammo all the time.
I have a Shreddifier, do you know how quickly 1400 rounds disappear with this weapon in particular? I know it is “supposed to return ammo to magazine on crits” but it doesn’t happen nearly enough to make the weapon worthwhile, especially since I have one with normal bullets, which means it is extra ineffective at any mayhem level.
Any Tediore weapon burns through your ammo pool in no time flat, because you can’t just reload after burning down an a enemy and with say, 25% mag left, you want a full one to take on the next guy, so you have 2 options, you either waste the ammo and reload, or you shoot the next guy with a few bullets, reload anyways usually having a crappy reload effect anyways) and then do it all over again.
Snipers generally do piss ant damage so you burn through ammo to kill a few guys, or even just ONE. The Krakatoa sniper is garbage, it is not an homage to the Volcano from BL1 and you’ll never convince me otherwise.
I feel this time around our ammo pool should be doubled at legendary level SDU’s. So instead of 1400 rounds of AR ammo, we would have 2800. Zane doesn’t have any ammo regen perks, and my boyo keeps running dry and I’m back to using weapon types that I don’t like, just to keep slinging lead.