Alright, I’ve look at the other threads and decided that I could bring something unique to the discussion.
How Legendaries work:
Legendary Items (character-specific and packs and PvE items) all cost 1800 shards, have a static bonus to two stats, and some weird tertiary stat. The legendary gear item gets some backend random number, which it scales to the first and second effect... I THINK the third effect is unaffected, but not sure (might differ from item to item).So, now we arrive to the actual discussion point:
Why do the legendaries have random numbers at all? They're hard enough to get as is, and if you're unlucky, you've got a garbage min-stat roll item (or several). All Legendaries should have max stats. Not only does that correspond with the price increase from Max stat common --> epic --> Legendary (420 --> 1050 --> 1800), but it also eliminates the need to balance around the first and second stats. For the balancing department, it becomes simply "what is balanced for 750 extra shards?"This is **NOT** a discussion about:
- Legendary nerfs or blackouts
- That character legendaries are now static
- What we do or do not get in patches
- Trash talking people that do things
- “I farmed XX hours/days to get blah blah and QQ”

Plus it would take away the PvE part of the game for most people… Cause only reason PvP’er’s do PvE is for the story once and then the legendary chance… if you give perfect stats on ALL Legendarys once the commander gets them all ( Lore/Character and Boss Drops) all is left for them to do then is PvP… It would lower our player base even more if that does happen…I enjoy the PvE aspect of the game more than the PvP, and I play PvE all the time to get them legendary and hopefully get a perfect one
but if I was to get a legendary with guaranteed perfect stats… once I get all the legendary’s what would there be for me to do?