Marcus should have a specific area to turn in our level 50 “JUNK” legendary weapons, shields, and cosmetics into and a tracker to keep track of how many of each individial manufacturer has been turned in. Then using points gained by turning in legendaries can be used for unlockables such as skins, charms, room decorations, or stat bonuses.
The end game is very rewarding - legendaries drop quite a bit more often than in past game mode - but there isn’t a sink of any kind other than for useless money. By implementing a system where players can turn in legendaries for points, it incentivizes against hoarding them in the vault where most guns will lay dormant.
-Positive feedback loop to help badass hoarders break the habit of trying to hoard every legendary they find.
-Eliminates limited storage space problems by incentivizing selling unwanted legendaries into a beneficial system.
-Saves Gearbox the headache of building a larger storage solution for every player (I’m unsure how resource intensive remembering moer than 50 guns for each player would be, but with this update, they don’t need to expand the inventory space).
-Makes players feel better about selling legendary items at all. They convert into exclusive points that can only be gained by selling them at this vendor.
-Marcus currently buys legendaries and doesnt put out for crap, its a ripoff.
-Saves Gearbox the headache of balancing legendary drop rates, cause they’re rare - but not rare enough for a game without a sink. This is a legendary sink that could entirely resolve the problem of high drop rates.
-By keeping the drop rates where they’re at (elevated) players can experience more of the crazy guns that are out there and also make the objectives in this update idea more obtainable.
-Presents an opportunity for more easily managed LONG TERM content that Gearbox can easily justify with their budget in a free content update to players. There is afterall one vendor spot on Santuary with a sign that says “Sorry, Were Closed” as if its reserved for an idea such as this one.
-Keeping track of how many of each manufacturer is sold can award a currency item or point specific to that manufacturer OR simply provide awards based on number of that manufacturers items sold.
-Said currency items can be used to buy exclusive gun skins, character skins, charms, drop rate perks for that manufacturer, performance bonuses withany gun of that specific manufacturer, and more.
Example: Player has 5 torgue guns and 3 hyperion guns to trade in. The player gens 5 torgue points and 3 hyperion points to spend. At 5 points, a torgue weapon skin can be unlocked. At 15 points, a torgue weapon charm can be unlocked. At 50 points, the head of torgue himself can be unlocked. OR Torgue weapons gain a permanent boost of 5% explosive damage.
What are your thoughts? If this idea makes sense to you, PLEASE CUT YOUR HAND AND MAKE A BLOOD OATH THAT YOU WILL HELP ME GET THIS ATTENTION. End game players NEED THIS.
Suggest alternatives if you’d like - but I particularly like a specific vendor to sell to. Even if it has to be something in Marcus’s area, whatever. He’ll shoot a guys knee out to test if a gun works so I don’t like him. haha.