Production Cruiser: preliminary work
Both my planned Cruisers will be SHIPs in and of themselves, or very nearly so, so I intend to document their construction as I go.
I decided my ‘carrier’ type would be a Production Cruiser with a Vaygr-style large central hanger, that can be set up to build either capships or fighters. This is both to keep the size of the ship itself down (and, thus, the size of the mothership Command Carrier down) and because I wanted to show Manaani emphasis on speed with lighter, faster ships in the supercap roles.
in order to ensure I kept the ship fully to-scale with my other craft, and to ensure that things like the dimensions of hanger apertures are correct, I constructed a series of jigs after measuring the various ships (accomplished by simply layering them over each-other) in order to determine the minimum size of hanger apertures and bays.
My fighters (and probe) are actually fairly compact- three bricks high gives a reasonably comfortable clearance for tighter hangers, and the whole thing is only 10X12 studs long, though most clearance here is a bit more generous. for the final desgin I might take this up by two plates vertically, to give a bit more clearance along that axis, but it’s still very compact.
Corvettes are a bit larger, naturally, but still surprisingly small: 12x24 studs horizontally and seven bricks vertically gives quite comfortable clearance to all three corvette-drive vessels.
the frigate measurements, naturally, were quite a bit larger: 20x52 studs and 21 bricks high- and that’s with
the support frigate (which is somewhat wider than it is tall) turned on its side to better match the dementions of the other two!
however, a shot of all three jigs zeroed in and facing the same revealed something interesting:
It looks quite good doesn’t it!
tomorrow I’ll get to work blocking out the hanger bay cavity and experimenting with doors- I recall seeing an interesting solution with large technic elements that I think were the backs of a dump-truck model, and honestly I’m still not entirely familiar with all the parts this program has yet. failing that, I’m sure I can find some good-looking doors to borrow from with a few quick google searches.
Edit: also, I do have a feature list:
-Large central hanger with variable internals for fighter/corvette/Frigate production
-2 high-capacity resource drop-off points
-2 or 3 support module slots ala HW2
-engine that visually dominates the after third of the ship and is no less than a quarter of its total length
-solid enough that one could reasonably expect to be able to subject the completed build to light handling (picking it up to move it to another table, that sort of thing)
-playable bits like robot arms and hanger doors and suchlike