Rivaire
#63
There are a few reasons to this, but knowing my type of posts it will become like a semi-essay and it will often lead to conversations around it. In an attempt to answer your questions, though, I will keep it brief enough.
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I have 152 games on Steam, probably 10 of them were absolutely free of charge. The rest were bought with real money, discounts or near full price. The value I get out of the game is Time divided by Money, or Time/Money to simplify. Any moment I’m spending time on something that is free essentially means that I wasted money on buying the other games. I played some of the games that are free in my library, yes, but I force myself to finish them ASAP, if possible.
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F2P will result in drastic changes into Battleborn, gameplay wise and content wise. I’m gambling that the changes will end up irritating me. It won’t be the same game I liked it for.
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Microtransactions. I don’t like seeing them in general, so I’m not going to invest in a game that has them -F2P or not. And they are very open to abuse, just look up Dungeon Keeper Mobile. That contemptuous piece of garbage is why I never bought another EA game in spite I want to play DA: Inquisition.
Overall, it’s the first reason that resonates the strongest with me when it comes to F2P games. Even if I drop Battleborn, there are plenty of other games I already own I can immediately enjoy.
Hope that clarifies things.
1 Like
Rivaire
#64
Incorrect.
PS4s are already suffering from finding large enough groups to run with. PC faced this issue even before that. The replay value is only high assuming you find a sufficiently big group, or else it’s going to be a very dull slog playing with a group of 2 or solo.
The low population in general is leaving everything in poor shape. This is not a PvP exclusive problem.
3 Likes
unciaa
#65
Thanks, that was informative! I generally agree with you, though (unsurprisingly) my take on some of the specifics differs. I’m with you on microtransations (I don’t mind them in theory, but so very few games actually offer purchases I consider worth the price, BB included), however thanks to employment I value my time more than my money- if the choice is between a B2P game without a playerbase or an F2P game where I “wasted” my money (not strictly true, I feel I’ve already gotten my money’s worth tbh) but I can still play I’ll pick the latter.
Not that those are the only two choices, of course.
1 Like
Rivaire
#66
Thanks for your response. I would have added more, but I gotta get ready for… some… conscription related event…
Let’s steer the ship back to the topic of the thread before it goes off the rails.
2 Likes
Kaleidodemon
(Creator of the Battleborn Discord)
#68
Does anyone know what happened to @sbspalding? I haven’t seen or heard from them in quite a while.
3 Likes
Interesting - I’m on PC, and I’ve had very little toxic players in any of my games. One salty asshole turned up during a casual match of meltdown once about a week ago, but that’s been pretty much the extent of it for me. All my other matches have been filled with nice people =)
2 Likes
Accursius13
(Accursius13)
#70
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Ways to acquire platinum only skins through regular currency would be one way. Make some of them be a rare drop from certain bosses, Plenty of people I know are leaving games and resorting to old ones because there is no reward system in place, all you have to do nowadays is pull out your debit/credit card.
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More PVE missions that have different objectives. I love the first mission as it feels very unique, everything else once you get through it is a repeat to defend something or escort a bot.
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Practice mode. I know everyone says just do a private match, but honestly sometimes you just want to get in real quick and test a piece of gear in combination with certain skills and it would be nice to have a sort of dojo were you could test this to check numbers and outcome of different combinations of gear and skills. feels punishing playing through 10-20 mins to get to skill you just wanted to try out and see the outcome for.
just a few things I think would help bring in more players and more importantly keep the ones currently on
1 Like
sbspalding
(sbspalding@gmail.com)
#71
@Kaleidodemon Hey mate! I’m still around. Work and things have had me a bit busier than usual, and I haven’t been able to spend as much time as I’d like on the Forums.
This is a good question though. I’m going to give it a think.
4 Likes
timtoborne
(The Art of the Foxtrot)
#72
Wait for the DLC heroes and maps to be released, re release the game at a lower price in a year or two, preferably during a period of time where games are scarce, but wallets are full.
Also, @Jythri if you do a re-release, make sure your publisher 2K does their damn job this time around. It doesn’t matter how good the game is, if your publisher doesn’t make sure people know the game is coming out, it won’t sell well. That’s just common sense.
I don’t care what it takes, 2k needs to get off their asses, put on their big-boy pants and get over what happened with Evolve. If they keep playing scared with their marketing budgets, you guys at Gearbox won’t ever be as popular as you should be.
4 Likes
mintism
(mintism)
#73
Beware mind is about to be blown
I can say at least for keeping the current player base that better skins would be nice; I have no problem spending $10 on a quality skin NOT A RESKIN but a character skin rebuilt from the ground up. Right now I think the only skin that really goes out of it’s way to be more than just a change in color is Shayne’s balloons. Why not make a swimming pack for alani; where her ult explodes into a big water noodle and her basic attack are water balloons and give her some floaties? What about an 8-bit Caldarius with neon colors? What about adding in skill color changes for characters, like when Rath uses his catalytic smash it explodes into tiny bats? For some inspiration on how to be creative with skins check out smite, they have some of the best buyable skins out there (I know these are different games). Add a miniboss (hell it could be a smaller or color change of a boss you already have) that can spawn in any campaign mission (maybe it is a varelsi that copied the jailer or arc sentinal and it warps around lost in time and space) at around 5-10% chance that gives the team average to epic gear loot box or a just skin that you don’t have? Give a unique skin pack(s) to new players that buy the game at whatever date you choose? Bundle a borderlands 3 code in with a battleborn deluxe buy at full price? Hell, bundle a borderlands 1 or 2 in or any combination; start throwing your game at people. Add the Helix save slot everyone has been asking for. Change the colors of a map you already have made to slightly different colors for a weekend; (no geometry changes) like change overgrowth into a winter wonderland make it snow.
7 Likes
Rivaire
#74
I encourage you to use paragraphs.
What blown my mind is how the entire is jumbled into one massive paragraph. Whatever powerful ideas you had that you wanted to make has been dampened.
It would do you wonders to make some corrections.
Psychichazard
(All out of kittens. )
split this topic
#75
2 posts were merged into an existing topic: Alt account thread: dominator3864
How about making the skins and taunts in the marketplace available for in-game credits? They are already available and would give people an incentive to keep playing.
motakudgi
(Motakudgi)
#77
For increasing playerbase, it is needed to do the same thing that was made to a game called “evolve”: go to F2P.
1 Like
Side note, besides the repetitive nature of PVE at this point, I never wait to find a match and see new people all the time.
2 Likes
Biggy_DX
(Biggy DX)
#79
I might be the only one who feels this way, but I feel like Oscar Mike should have been the Prologue character; instead of Mellka. His playstyle is much more familiar to a majority of players. A tutorial mode would also be really good. At a minimum, having a combat zone to test out abilities, augments, and gear is a necessity IMO. At best, I think having a narrative driven tutorial surrounding many elements in the game, as well as individual characters, would be even better. Character tutorials could give you a brief idea of how each character works, what their strengths are, and recommends a few builds for the player to use against enemy AI (be it Battleborn or Story enemies).
Regardless of which is chosen, I feel this would help ease new players into the game. As much as I love the game, Gearbox and 2K got their work cut out for them if they want to bring in new players. Most events, bug fixes, and new gameplay features are likely going to bring back existing players and help with retention. I still believe the game (or at least the PvP side) should go F2P if they want to bring in new players, but that’s another topic that’s been done before. If not that, than 2K is gonna have to dig deep and start pumping out advertisements, though I would only do this once most prevailing issues have been met. I’d also wait until all the operations DLC is out so you can have a new purchase option for the game.
1 Like
I’ve thought for a long time now that this game is catering too much to the smaller chunk of “competitive”/hardcore players and not enough to regular/casual gamers. Originally the idea/hope was that this would turn into the new popular competition game like DOTA 2 or League, and it seems like a lot of initial design decisions were based on that. I have no idea how many resources went into ‘broadcaster mode’, but that just seemed like an odd priority at the time considering the state the game was in. Typically on Saturday morning there are a handful of Twitch streams with maybe 10 total viewers. This morning there was literally nobody even streaming Battleborn when I woke up…not one stream.
Anyways, as a result the regulars navigated to other games. I’d like to see ways to make this game more casual/regular friendly, but unfortunately some of those things would require possibly upsetting the established small base of competitive/hardcore players so they probably won’t happen. Things like not permanently recording deaths, removing the ‘Taunt Now’ prompt after every kill, hiding titles/command ranks…hardcore players like these things…regular gamers not so much. Another big thing would be adding a full Co-Op vs AI mode like many other games have You’d be surprised at how many people just don’t want to play against other people (to avoid potential toxic behavior/anxiety playing against people/etc).
Realistically I don’t know if they would even want to try to move the game in a direction that would appeal to more regular/casual gamers, but I think that might be the best bet to really increase the overall player population at this point.
6 Likes
mintism
(mintism)
#81
I agree about moving it toward a casual player base, look at CoD it lives off the mundane and simple minded. I’m not sure titles need to be removed but a I could see a co-op versus ai being very popular zombies is a great example; (not for me but I know what people like) there are days when some people get home from school or work or a trip and just want to mindlessly punch on some ai (starcraft comp stomps back in the day). Moving too much away from what makes this game unique is bad (gear is awesome, taunts are awesome) but creating a few new modes for co-op and a higher level of pvp is needed.
2 Likes