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Why are we so nerf happy?

Many wanted Fl4k nerfed… why? Because he could kill GraveWard “too fast”? Killing normal game bosses quickly is normal in Borderlands Games:

Ex) In Borderlands 2, melee Zero could literally kill the final boss, on the hardest (launch) difficulty setting on 1 shot.

However, the endgame (which Borderlands 3 doesn’t have yet, btw) was an Invincible boss. Tannis gave a quest called “You. Will. Die.”… and killing that thing with Melee Zero was a real task at the time, requiring some seriously skillful game-play, and countless hours of tuning the character and finding the best possible gear.

Now many are asking for Moze to get nerfed… why? Because a typical borderlands mob “can’t kill her”??? Again, this is normal in Borderlands games:

Ex) In Borderlands 2, the majority of non-S-tier characters were also virtually invincible against mobs (you’re supposed to feel powerful):

  1. Zero: Could simply go invisible and kill them all via melee
  2. Gaige: Could go infinite with the Sham and the Norfleet (just eliminating rooms full of enemies, with infinite ammo in a rocket launcher)
  3. Kreig: Could literally kill them all with one melee attack (for the investment of a single skill point in “Bloodsplosion”), it was epic, the whole screen would explode… Imagine Kreig in this “endgame” content… our community would be demanding a nerf…

I think that, like all of the characters above, Moze will be good but not S tier, when a real challenge comes along. And her survive-ability might prove to be her only true contribution to the team. Let’s wait and see before we demand a nerf…

We need to be asking for a REAL Endgame:

My biggest concern with this game is that we will all lose interest before there is a REAL endgame. We should be using our energy to get Buffs pushed through to make all play-styles and legendary weapons relevant, in an effort to maximize the number of viable strategies. Ex) why are we asking for Moze/Fl4k nerfs instead of buffs to Zane (everything), Iron Bear, and Fl4k’s pet’s damage?

TLDR: If we waste time balancing the game around the Circle of Slaughters, then we will wind up with a lame game with weak characters. And we will all get bored of it. Let’s wait for a REAL endgame before we try to nerf strategies that work and instead focus our energy on getting buffs for strategies that we’d like to see work.

Respect and thanks for reading.

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This is good my man.
I’m new to the series but I was told it’s about creating OP characters with crazy weapons.
That’s why I’m concerned with those hotfix nerfs (King’s Call 4th of July fireworks over), blanket buffs (did we need to buff Lyuda and Cutsman?) and the general direction those changes are going.

The main story, although not to my liking, with side quests is a rich and solid 30-40 hrs grind.
But this is a LOOTER SHOOTER, It has to concentrate on some sort of endgame for OP characters swimming in Legendaries and Guardian Ranks.

Loot Pools have to be adjusted and end-game content connected to said loot has to exist.

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yeah, unfortunately a character like krieg isn’t welcome around here anymore

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All of youtube wishes he was still welcome…

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Sick thread,nailed alot of things there.+1 <3

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Its a shame I can only like this post once, because this is literally the best post on these forums. Nerfs don’t make the game better, unless its some stupid broken stuff like Conference Call/Bee in BL2. All nerfs do is make certain playstyles, like Grenade Moze for example, less fun and harder to play. Like people complain that Grenade Moze is “boring” and “takes no skill”…since when has skill mattered in BL games? Like in BL2 I can take my Sal with a Jakobs shotgun and one shot the Dragons on OP10…smh at all these BL3 nerf posts

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As a counterpoint, without any challenge in the game wouldn’t it be better to simply masterbate into a sock and listen to some 90s Kid Rock while gazing longingly at a BL3 legendary loot chart?

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It really bugs me that so much of the playerbase is more concerned with nerfing things like the Hex grenade and drop rates than they are with buffing the weak things like FL4K’s pets and Moze’s Iron Bear, and fixing major bugs like the deleting bank glitch. I’ll never understand the nerf happy crowd. The whole point of Borderlands is to turn your character into an OP badass, why actively work to stop that?

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You do whatever you’d like with your time.

Regarding the game:

I’m of the opinion, that the end game content hasn’t launched yet. I think that they counted on us taking longer to fully explore all that we have, and probably are now hoping that we’ll max out all 4 characters before we become bored. I’m optimistic that some truly challenging content is coming, but the circle of slaughter simply cannot be it…

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I play Grenade Moze and honestly I don’t think the Hex is really the issue with why that build is OP. I think its more than Moze can make grenades critical on top of splash damage bonuses. Like if you use the Grenade on FL4K, its not like its completely destroying the game or anything…its just Moze’s Demolition Woman tree makes it super good on top of the grenade just shooting constant lasers. I agree with that last statement, like the point of the game is to be OP so by nerfing things it just makes the game less fun.

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Completely agree with everything you have written, i would consider myself a hardcore player. i have put alot of hours in since launch, my fl4k has 3.5 days playtime alone at this stage.

but i’ve either burnt out due to not enough content or i’m bored of the game for the same reason. the characters just feel meh overall, nothing really interesting about any of them and everything being world drops as you’ve said is just frustrating.

i have rediculous amount of hours on borderlands 2, because it was possible to make a build as you level up, if you needed certain items, you could go get it with ease, but this time around, its litterally play with what you find till 50, then pray to rngesus that you get what you want.

Considering it took almost 3 days of entire playtime to get a fire lucians call on my fl4k. yea… this is really not what we are after in a borderlands game.

i just really hope this maliwan takedown (the raid) is actually some fully fledged content, not another circle of slaughter with a boss on the end, i want an invincible level boss at this stage, not something i can pop fade away and completely disreguard any mechanics required due to damage (only used fl4k here as i havent played anything else at 50).

Edit - meant to reply to main post, so i meant to say completely agree with polochampion00

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This. This is the biggest concern that I have about the game right now. After I beat the Slaughterstar 3000, on TVHM M3 with sub par gear, I began to feel the same way… We need a REAL endgame.

Additionally, if the things that make the characters unique and interesting are nerfed, this emotion will be exaggerated!

Me too. Borderlands 2 is my favorite game of all time. Some of the strange decisions (everything is a world drop, for example), leave me scratching my head, and may hurt the long term viability of the game.

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i see what they have done, they’ve combined what they considered the best bits from borderlands 1 and borderlands 2. but to me it just feels like a more polished borderlands 1.

it also feels like they skipped anything good from TPS. i would of thought when 2k australia went under, they took the best people from there to gearbox. but after absolutely loving the characters in TPS and the synergies they had between the skill trees, then looking at borderlands 3 and basically seeing rehashed skills from other borderlands game, this can’t be true. its a sad day indeed for me.

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BL3 != BL2, BL2 = long time ago (7 years), GearBox may wan’ts to move on and have a less breakable expierence? May even wan’t to introduce Balancing! Wow! Why not? Seems like a good idea to me for the developers to actually control the flow of their game, getting it to where there imagined it…

THOUGH it was the first Patch, Game was practically just released! and there were Nerfs, yes but also Buffs, let them catch their data, be a little more patient and wait for the next Patch, no need to create like 5000000 Threads for the same shizzle, chill ya ballers.

@Rockeka,

I think that you might have missed all of my points. Here is my TLDR:

Your argument seems to be unrelated to my post, but I’ll try to respond anyway:

You’re right, it is a new game, and GearBox can do whatever they’d like to do with their game. But you’re also wrong, Borderlands is a brand. The fans of the game expect an experience that feels familiar to the previous installments (only better!). In previous installments of Borderlands, we created broken characters that were fun to play. You could break the characters in MANY different ways, it was a blast.

The reason for my post, in part, was in response to the vast number of threads that I’m seeing that are asking for further nerfs… Which is concerning, because the posters are overly focused on a small/meaningless part of the endgame picture (Circle of Slaughter). As mentioned in my TLDR, I think that the energy could be better used asking for buffs and a REAL endgame.

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so, while i totally agree that Slaughter areans and proving grounds can get rather boring and samey quickly it’s way more than what borderlands 2 had on release. even if BL3 would have launched with an invincible raid boss, people would just be done with him just as fast. honestly, it’s not really the games fault if someone go ham on the game and play it non stop for 2 weeks… or 3 w/e. we are already seeing events coming up, we’ll get a new content drop 1 month after release with halloween theme. i even think it was smart to allocate most legendaries to world drops as it not only rewards you for playing how ever you want, it also makes it a little harder to get everything you want within an hour (ironically, the droprates were so high this happened anyway). point is, it doesn’t really matter how much content a game has on release, some people will chew through it faster than what anyone could anticipate then get bored and demand more.

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Trust me, I was worried about the same thing, seeing all these Threads with just things that just seemed horrendous to me, though after a specific article was sent to me… wait … article

I feel like we should just be patient and wait what GearBox is going to do, they know it’s Borderlands, they won’t let y’all down.

think that the energy could be better used asking for buffs and a REAL endgame.

Totally with you on this, some VH’s are underpowered, though why is it a bad thing to nerf certain things? Maybe it was an issue to lower the time that FL4K can be invisible, let them know that specific thing and they are probably going to act accordingly, not just say that nerfs are bad in general. They may be needed for the things they want to do with Borderlands 3… Raids etc. we haven’t seen that stuff yet, maybe a more reliable structurce than in previous Borderlands needs to be emplaced before all of that?

I generally think they will stick with their original idea of Borderlands being about this Badass in the End, though I think they’re trying to approach it differently, creating a more rather stable, not breakable and more consistent Expierence in terms of difficulty for every VH.

I’m sorry for the way I orignally answered, though gladful u are a reasonable guy one can argue with, I’ve seen a LOT of similar Posts, browsing through both Reddit and here. I wish there would be more guys like u, actually caring about Borderlands instead of trying to aggressively push a certain opinion and not being reasonable or throttling back to their original, already invalidated argument.

But I stand with my comment: Y’all need to have a little more patience. :smiley:

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@Rockeka,

That article was fantastic to read, thanks for posting it.

And thanks for this. I’m glad that you are also reasonable and rational. And I can tell that we both care about Borderlands.

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THOUGH it was the first Patch, Game was practically just released! and there were Nerfs, yes but also Buffs, let them catch their data, be a little more patient and wait for the next Patch, no need to create like 5000000 Threads for the same shizzle, chill ya ballers.

They base their nerf/buff decisions on user-data gameplay statistics. So most popular items get nerfs and less used get buffs. We voice our opinion to make them see what community and hard-core players want. The game should be what players want not what devs want look at Destiny 2 history to understand why we need to be vocal in terms of game’s future and direction it takes.

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