Now that we have a dedicated section of the forums for the badass punk Siren, I’m hoping we can all share ideas for builds we may have. I’ve shared a build or two in other places so I’ll show off another one to kick things off. I’ve got a build in the picture below that revolves around melee/elemental damage and locking down foes to make closing the distance much easier before all hell breaks loose. I’m currently thinkin’ of going fire damage for my AS/melee damage and using an electric/corrosive gun so I can take out their shields/armor before laying into their health with a nice warm slap to the face. Probably gonna also use Ties that Bind with Allure so I can bunch everyone up before beating them down. I imagine this build will be best for trash mobs duty, but that’s something I enjoy doing in RPGs.
https://bl3skills.com/siren#5350403103131100000000000005005151000000
They sure as heck ain’t mine, but if you’re lookin’ for the fan-made interactive skill trees, you can find them here:
https://bl3skills.com/
UPDATE: 19 Aug '19
Been playing with builds and since the official ISTs are out I’mma update these with my new favored builds.
Amara’s Do Harm and Violent Tapestry skills have me a tad worried since I’m not certain how easy it’ll be to keep stacks high to make the most of them. I have invested in Violent Tapestry to hopefully make it easier to gain stacks since you can gain them on enemy kill or applying a status effect… at least, I think that’s how it works, lol. On the whole, I’ve focused on the Mystical Assault tree to get the most of her action skill and skills which enhance said action skills.
I’ve chosen Deliverance as the preferred action skill and, while I don’t believe the elemental projectiles will count towards the “damage inflicted” by the AS, I do believe it’ll grant a head start on Rush stacks for the next AS activation. Remnant should also help with that since it acts like Deliverance except on-kill. Brawl is the second tree choice primarily to give Amara some tanking capabilities. While her health regen is primarily from Soul Sap, Clarity and Samsara add to that regen. The other skills are meant to help mitigate damage and since the build is focused on using the action skill frequently that means that **Helping Hand(s) will be active frequently granting 40% damage reduction. Through the use of Avatar it may even be possible to have the 40% damage reduction active nigh constantly. I have considered going full offence and investing in *Fist of the Elements instead of Brawl, but that’ll be in another build.