Ties that Bind + Allure
I’m seriously having an hard time going down the Fist of the Elements tree because there are so many skills I want to pick… Wish I could pick “Wildfire” too. I guess it’ll come down to how many points we’ll need in “Sustainment” - the life steal skill. If the game is like BL2, where damage done to enemies is significantly larger than our health pool, 2-3 points could be enough (8% - 12% conversion). This entire tree has me in awe btw, it’s like any Maya’s player wet dream. Unconditional Life Tap and Chain Reaction (“Indiscriminate”)? Yes please! Actual +elemental damage (and conversion) instead of just +DoT chance? Enemies exploding when they have DoT? Where do I sign?
I go for the Brawl tree next because of survivability, the possibility to switch the Action Skill to corrosive damage, and also are some skills that seems really juicy there.
“Personal Space”: The way this skill is worded “shots deal 33% bonus damage” as opposed to “increased X% gun damage” (like on any other skill) makes me think it could be multiplicative. If that’s the case, it seems pretty damn strong for a tier 1 skill and only 3 points investment, especially if you like to play up close and personal (which I do).
“Mindfulness”: at 3/3 is +4.2% Movement Speed and -7.5 Shield Regen Delay… PER STACK. Max stack is 25. At 14 stacks the Shield Regen Delay goes to -105% right? Does this mean the shield will have no delay, so constantly recharging? Sure, “stacks decay quickly” (it says 5 seconds as duration), but it still seems bonkers to me. Not to mention the movement speed, which I love. Bonus points if they put in some guns that have some sort of self-damage mechanic (ie the Orphan Maker from BL2).
“Guardian Angel” well, not much to say about that.
“Samsara” sounds good but Ties That Bind in itself shouldn’t be doing any damage to enemies, so the skill wouldn’t trigger. If the number of Phasegrasp-immune enemies through the game is significant (I really hope not) I could change my mind.