Now that we have a dedicated section of the forums for the sassy Irish assassin I’m hoping we can all share ideas for builds we may have. I’ve shared a build or two in other places so I’ll show off another one to kick things off. I’ve got a build in the picture below that revolves around solo damage with some help from Zane’s drone and clone. Probably gonna go with Winter’s Drone and Boomsday along with Binary System/Schadenfreude and Digital Distribution to add a little more surviability.
They sure as heck ain’t mine, but if you’re lookin’ for the fan-made interactive skill trees, you can find them here:
UPDATE: 19 Aug '19
Been playing with builds and since the official ISTs are out I’mma update these with my new favored builds.
This build is focused on keeping Kill Skill bonuses up and offence over defense. I’ve taken ques from several people both on the forums and off and, while I adore the Under Cover Tree, this build focuses primarily on giving Zane at least one supporter on the field at any given time with both SNTNL and Holo-Zane. By using Death Follows Close his kill skill duration is nearly doubled allowing him to make the most of his abilities. Once an enemy is down the rest follow like dominoes. Or just open each fight with an action skill thanks to Seein’ Red.
The build also attempts to make the most of his unused grenades through Duct Tape Mod and Boom. Enhance. I am thinking of swapping the points in Good Misfortune to Violent Speed to make the most out of Violent Momentum, if each kill proves to increase the duration of action skills enough to make a visible and significant impact then I’ll keep it as is. SNTNL will make use of Bad Dose and Static Field to give a nigh constant stream of damage and buff/debuff while the Clone will make use of Schadenfreude and Digital Distribution to (hpefully) create something of a feedback loop of health and shield to help keep Zane in the game.