Now that we have a dedicated section of the forums for the sassy Irish assassin I’m hoping we can all share ideas for builds we may have. I’ve shared a build or two in other places so I’ll show off another one to kick things off. I’ve got a build in the picture below that revolves around solo damage with some help from Zane’s drone and clone. Probably gonna go with Winter’s Drone and Boomsday along with Binary System/Schadenfreude and Digital Distribution to add a little more surviability.
They sure as heck ain’t mine, but if you’re lookin’ for the fan-made interactive skill trees, you can find them here:
UPDATE: 19 Aug '19
Been playing with builds and since the official ISTs are out I’mma update these with my new favored builds.
This build is focused on keeping Kill Skill bonuses up and offence over defense. I’ve taken ques from several people both on the forums and off and, while I adore the Under Cover Tree, this build focuses primarily on giving Zane at least one supporter on the field at any given time with both SNTNL and Holo-Zane. By using Death Follows Close his kill skill duration is nearly doubled allowing him to make the most of his abilities. Once an enemy is down the rest follow like dominoes. Or just open each fight with an action skill thanks to Seein’ Red.
The build also attempts to make the most of his unused grenades through Duct Tape Mod and Boom. Enhance. I am thinking of swapping the points in Good Misfortune to Violent Speed to make the most out of Violent Momentum, if each kill proves to increase the duration of action skills enough to make a visible and significant impact then I’ll keep it as is. SNTNL will make use of Bad Dose and Static Field to give a nigh constant stream of damage and buff/debuff while the Clone will make use of Schadenfreude and Digital Distribution to (hpefully) create something of a feedback loop of health and shield to help keep Zane in the game.
EDIT: 8 October 2019
Finally have my primary Zane build up and running. Still testing a couple things out and considering other pieces of gear, but here we go!
Name: 1d6 Necrotic
-Slot 1: Shocking AAA (Barrier active, status chance +50%) [working on replacement]
-Slot 2: Hellfire (AS end, weapon damage +100%)
-Slot 3: Lucian’s Call (SNTNL active, +50% damage as Cryo)
-Slot 4: Brainstormer [working on anointed replacement]
-Shield: The Transformer [working on anointed replacement]
-Grenade: MIRV Hex
-Class Mod: Executor (+22% weapon damage, +89 Health Regen, +19% Incendiary Resist, +1 Violent Violence, +1 Good Misfortune, +3 Playing Dirty) [working on replacement]
-Artifact: Otto Idol (+29% Shock Resist, +30% Shield Recharge Rate, +149 Health Regen, Corrosive Damage Boost) [working on replacement]
Primarily built for fun, the focus is on constantly sending out Hex grenades and having them and SNTNL deal out some radiation mayhem for AoE devastation while Zane darts around, slides from cover to cover, and unleashes hell whenever possible. Admittedly, it is MUCH more useful on mobs as the Holo-Clone has range issues when it comes to boss fights meaning there is less damage potential and there is a lack of corrosive damage potential which could be fixed with a corrosive pistol with the right anointment.
I know these build threads have kinda died with the release of the game to be replaced with more specific ones including gear and such. Something I encourage and believe quite useful. I do kinda wanna keep these at least a little active and updated every now and then to give people a place for them to place less min/max builds that are more dedicated to fun and pure DPS and power. IDK. Happy hunting everyone!