Team already tested it. Turned out to be a terrible idea.
Everyone just picks wave clear heroes, and endless stalemate because not a single minion gets through ever.
5 Likes
Iām not sure how but the sentry needs to be able to at least fire back at anyone shooting at it provided they are on their own. So a backdooring character at least has to contend with return fire.
Iām not sure if that is feasible though 
1 Like
The sentry, turrets, and enemy battleborn all shoot at backdooring players.
2 Likes
sebspace
(Sebspace)
#5
My own experience with equal teams play, protracted backdooring isnāt a viable stratagy. Essentially, if a team is winning while backdooring, they were probably going to win without backdooring. This is because the rest of the backdooring team is in a 4v5 situation, and if the 5 cant get the upper hand out of that then they simply arnāt as skilled/have a good team comp. Plus backdooring doesnāt get you XP, limits your other team mates in shard collection/building/thrall capping as they need to be at the front line to stop the enemy from pushing.
2 Likes
Backdooring is so easy to stop imo the only problem I have is OM and the sentry OM can just fire the incendiary grenades and air strike to destroy sentry shields in seconds.
No other BB can accomplish thisā¦
Sm0kerCrew
(<Deep Space Planet Future Gun Action>)
#7
Fixed that 
No, but seriously, this is my major concern with that solution.
-
Backdooring, being somewhat of a flanking tactic is generally not a problem to me. Like @sebspace said, itās a high-risk/high-reward tactic.
-
Some matches (most PUGs from what I hear) seem to suffer from a lack of teamwork or individual skill. But if you consider how much of advantage a skilled, coordinated team already has over a PUG group this might prove counterproductive (more stomping).
-
āMoreā pushing doesnāt necessarily mean more āgoodā pushing. Minion wave speed IMHO is fine as is and anyone trying to sentry-dive without minions will get shredded very likely, anyway.
-
@mail4famous made an excellent point. Consider that there are way more ways to damage minions, than to heal them. In the long run, it will most likely end in endless middle fights, regardless how much āfull wave clearā chars you pick.
-
Longer matches seem like a good thing at first. And overall, I think those are the best matches. But longer, closer matches are also more exhausting and might add to the hostility level of players. And probably some last minute Powerplay+Backdooring wins. 
In general, maybe a sentry shield buff and better targeting might be enough to promote the intended playstyle.
/Edit: And perhaps the return of Shepherd Bots.
2 Likes
[quote=āD3STR0Y3R_214, post:1, topic:1541864, full:trueā] Battleborn cannot damage the shields of sentries.
[/quote]
Why does this horrible horrible idea keep being brought up?
All that needs to change is to fix the sentry notification audio.
2 Likes
Sentry shoots at me whether Iām alone, in a group, thereās 500 minions attacking it, I have one pixel visible to it.
Those spiders really hate me.
Why not just make the areas where teams can get into ābackdoor positionsā ( ::snicker:: ) one way doors like at the bases?
reliikki
(30% more flak)
#11
The reason why Iām not that interested in escorting minions in Incursion is that the Sentry seems to target me even if there are minions around so them being there doesnāt have a big impact. The Super Minion + Thralls do help but otherwise I do not find the minions that helpful.
Battleborn can already dish out enough damage, the small amount the minions do rarely matters. Maybe if there arenāt many ranged characters on the team but really, Incursion needs Ranged.
Others have already told you why this doesnāt work, and Iām going to join my voice to them.
As an orendi player, I can assure you one thing: The devs do that, and no enemy team will never EVER get to damage 1% of any sentry on my side.
I donāt even need my teammates for that. They can do whatever they want, go chase the enemy battleborn, or whatever. If battleborn cannot damage the sentryās shield, then i have no reason to go after them. iāll stay in my base, destroying minions, backing as soon as there are enemies targetting me, coming out again at the next wave, rince and repeat. I almready can go at 130+ minions killed in a single match of overgrowth, and thatās while caring about enemy battleborns. If I donāt need to care anymore to play objective⦠then I 'll just destroy all the minions by myself.
Any orendi player can do it, any OM player, and so on. youād just get 30 mn incursion with ending score at 100-100 : win by player score. which can be controlled by simply not having anyone getting out of your base to avoid dying and giving them point.
Bad,; bad, bad idea.
palmedic89
(McDoogleGME)
#13
Not from all locations it seems at the shard cliff on overgrowth for example benedict can effectively 1v1 the sentry and remain at full health after taking down the turret or on monuments at the top of the stairs across the pedestals where the sentry has clear line of sight but no return fire.
Hence why it can be considered an exploit and be frowned upon at the current time. The sentry is too inconsistent in when it returns fire on top of the inconsistent announcement system which is why it can hardly be called a legitimate tactic until it gets fixed.
@Ginger_greninja I know man I know. Itās the same for me if I go in as a melee character when we push. But to be honest I just think the sentry knows your a benedict player and wants revenge haha 
Iāve never cheesed a sentry with Benedict in my life.
Thorn tho⦠Iām guilty as sin.
The sentry shield being immune to battleborn is just such a bad idea imo. That means if the sentry gets even 1 percent shield you canāt do anything else to it
Why should the sentry be perfect at defending itself? It has five battleborn and a thumper to stop one Benedict on the shard cliff. Iāve been killed on that perch more often than Iāve damaged the sentry.
Goalies canāt stop every shot if a team shoots from different angles.
palmedic89
(McDoogleGME)
#17
I understand that but if it is one solo player the sentry should be able to defend itself since to use your analogy it is one shot coming from one direction.
Interesting. I usually get shot by the sentry unless it is being attacked from the other direction. Iāll have to look for the places where it canāt hit me. I thought the sentry AI had been improved.
Penk
(Penk [PC])
#19
This here, so much. I cannot tell how many times I have been pushing their sentry with a minion wave and some thralls and suddenly the sentry hits me with the 500 damage snipe while my shields are down. At the same time, it is the minions who deal the most damage to the shield. Would make sense if the sentry would shoot at them first.
I notice that sometimes when I peak out of the tunnel on Overgrowth as Orendi there is already a barrage of thumper missles and a railgun laser there to greet me as I round the corner and sheās not really a backdoor threat, but as Oscar Mike I get a few seconds to at least build a little hate.
Maybe the threat level of certain Battleborn in the AI needs adjusting.
Sm0kerCrew
(<Deep Space Planet Future Gun Action>)
#21
Hard to say without further insight into how sentry aggro actually works.
(Assuming thereās nothing about that topic on other platforms, such as Reddit. Iāll have to check on that.)
I think, from a theoretical standpoint, the best solution would be to let the sentry focus on the source of the highest incoming damage (classic aggro mechanic generates āthreatā based on incoming damage over time), with a forced re-check every 2-3 seconds. Perhaps this would require faster aiming/turn rate from the sentry, Iām not sure about that.