Let's Rework Zane's Class Mods

It’s possible we just have different ideas on what acceptable performance from some gear is, I’d be interested in seeing what you’re exact setup is for using those class mods though.

And if you’re interested, I can drop a save file for the clone/drone build I’ve been using with the Seein’ Dead, I pretty much just have to chauffeur my clone around so he can do the heavy lifting.

One problem is that Seein Dead is too good compared to all other of Zanes classmods and pretty much works with every build. (I’m not saying that it is his only viable option)
I would say buff the 25% increase to 35% but remove the on hit effect and put it on the Techspert mod.

It’s not quite the only one, but it’s the only legendary one, for now. The generic Ringleader class mod also can boost Brainfreeze.

I’d say you got it the wrong way around here. The on-hit effect has to stay on Seein’ Dead because that’s the whole point of the COM (the name is after all a play on Zanes blue capstone which activates his kill skills on action skill start) but the kill skill effectiveness could be moved somewhere else (though maybe rather Executor than Techspert would make more sense. Techspert honestly just needs a major overhaul and different skills).

The kill skill increase is the stronger part of the com.

Techspert is just pretty much useless while Executor is still useful.
Also i think Techspert would fit perfectly as a name for a com thats keeps your tech (skills) running.

It’s good, but nowhere near as good as the on-hit effect. Zane’s power is almost exclusively in his kill skills or skills that are also affected by his kill skills. The reason Seein’ Dead is dominating is not because it gives Zane another 25% kill skill efficiency but because it reliably lets him keep up all of his kill skills (most importantly against bosses) which in turn also means keeping up his action skills.

Techspert is a COM centered around one of his action skills and it should stay that way. They just need to make it considerably stronger and more interesting and give it better skill boosts to boot (hence my suggestion to give it a free SNTL augment, allow it to refresh all equipped action skills and give it a stronger selection of skills that actually have synergy with a playstyle centered around action skill uptime).

Making Seein’ Dead be not Seein’ Dead anymore and instead making the Techspert into Seein’ Dead wouldn’t fix any underlying issues, it just would get a number of people super pissed who bought DLC 1 just so they could get their hands on Seein’ Dead.

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Quick question, Does the Hustler crits proc Brain Freeze?

Yes. Otherwise it would be 100% useless. They do proc on-crit effects, but they sadly do not receive any crit damage bonuses.

Just making sure. You never know with this game.

thats a funny but also rly fking sad truth

I would like to have some class mods for Zane that increase Splash Damage and Radius or Critical Hit damage. Zane is lacking in those departments and has a deficency there.

Zane would profit a lot from the multiplicative damage he would get from either of those plus it allows for more build diversity.

i would like a COM that gives me the ability to deal cryo DoT dmg when i apply it, dmg is calculated from how high the % of the efficiency is and how the dmg is
this would make it a big source of over time dmg and zane could profit in several ways from this
like sntnl buff, cryo novas and so on buffed, cryo annoints buff, all cryo weapons are stronger now
rly would give him alot of cool bonus dmg

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still don’t see why i should use anything but the seeing dead classmod… semi-infinite drone? seeing dead still does it better… hell! a cryo build does this better!

they could make it such a great mod if they would just change it to having the drone out when equiped with the class mod and give zane the ability to chuck grenades freely… (or even have all 3 skills active?)

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That’s a fantastic idea

imagine if you get a free sntnl if you have two actionskills active at once if you have techspert
like double sntnl for example, if it would be like double cryo dmg while sntnl is active that be insanelike you activate the second actionskill, and get a sntnl that has its own meter how much time it has, it wont go away if you only have one actionskill or none active anymore, it behaves as its own skill activation

also having skills give you more value if you have one actionskill active that would be cool aswell
would instantly buff zane rly hard, and make the mod ultra interesting
i mean i would also take some sntnl damage boost and it having the augments my sntnl has, but i wish for too much already i guess <.<

it’s an idea i had ever since i saw that classmod :wink:

offcourse they should find a way to make it balanced haha :wink: but on the other hand wouldn’t hurt for zane to have an other OP mod for a while :rofl:

yeah, it would be dope if they would stop trying to make them BALANCED for the sake of not making it too strong
especially with a lackluster classmod set as zane
also alot of rly bad skills in the skilltree

imaghine if hustler would OVERALL buff crits or just again stack its buffs and never consume it
many would LOVE to take that one

or rly RLY hard buff the clone wit shockraptor so you get boom boom or whatever its called to double buff the clone

or how about conductor flat dmg per actionskill active

or idk immunity to cryo plus DoT cryo dmg ( no other VH does that)

or a classmod making zane able to use o shield builds around rough rider or adrenaline
like give him all the time active killskills with no shield + idk dmg reduction while not shielded

or a classmod that gives him stealth

or a classmod giving him something weard like rly weard stuff where the drone can now be ordered to fly to a designated location and have some sort of killmode where it cant attack anything for the duration but the enemies inside, and it deals enhanced damage to them

or the clone being able to walk with us now

or a classmod sharing killskills to our actionskills

or a classmod making the shield like a phasecast so can hold down the button, and then chuck it in front of you dealing massiv damageand maybe sticking the shield like a netcanon to that enemy maybe blinding that enemy so he cant attack us anymore

or a classmod making zane able to equip a pistol or submachine gun instead of a second actionskill making him somewhat like salvador or misha

or perhaps giving zane the ability to enhance himself instead of the clone

or a classmod giving zanes barrier the ability to burn everything in a direct line in front of itself
not like fire, but like a flashlight
would make the barrier actually rly nice to deal area of effect splash dmg

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pretty good ideas… shame they’ll never actualy use them though :frowning:

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yeah
they went with rly nieche nerfed ideas

i mean other VHs dont have these problems

fl4k for all i know is basically a piece of paper, no sustain no survivability ( but that seems to change for good ol cash)

For Executor I’d agree it probably needs +1 to Death Follows Close so it boosts kill skill effectiveness by 25% and makes kill skills longer which the class mod is all about, the kill skill is its power which in turn will boost quite a bit for effectiveness and I’d wait for the 4th skill tree to know what other skill need changing there.

Cold Warrior should be changed to be all about that Cryo me thinks, boosting Cryo Damage, say, deal more damage to frozen enemies would be a simple change that makes sense for such a name. Trick of the Light is actually a very good skill if you use the Action Skill that is relevant to the skill (Clone) especially now that it was also buffed. Imagine 45% turns to 90% that means another 190% when running Clone/Drone with SNTNL Cryo, on top of that if they change it to dealing more damage on Frozen enemies will boost it further then we have Cold Bore.

Hustler needs a rework in general probably… at this point I can’t see myself using it ever even though Megavore is an awesome skill (but class mod doesn’t work like Megavore, so…).