This is in reference to the changes to ASE and fakegrasping.
I understand how it may not have been “intentional,” but that doesn’t change the fact that many players enjoyed having it in the game. Besides giving Amara a much needed damage boost, it also allowed her to reach 25 mindfulness stacks easily. Considering here lackluster bossing capabilities, this doesn’t seem broken in any regard.
Part of what made BL2 so fun was that people found exploits and were able to make builds around them without fear of them being removed from the game. The Gunzerker thrived off of abusing game mechanics and it brought joy to many players, including myself, and it didn’t take away from peoples experience considering you could either choose not to do it or not play with friends doing it.
It doesn’t even make sense from a tactical standpoint considering these fixes often infuriate large swaths of the Borderlands fanbase and drive many players away from the franchise. Instead of fixing mechanics that aren’t overpowered or gamebreaking, why doesn’t gearbox focus more energy on fixing what is broken and does hurt the games playability, such as weapon balancing and unusable/not working skills? It makes more sense to address these issues first rather than target elements of the game that make for a fun play experience for those choosing to use them.
Less nerfs and more buffs and needed fixes are the way to keep the game healthy and keep the playerbase satisfied. Gearbox should focus on doing that rather than fixing skills that are enjoyable to many players.