I’d like to discuss Atlas guns because imo, the gameplay loop they provide isn’t the rewarding. There is a few things I can think of to fix them. But maybe I just haven’t found the right gun.
I think Atlas guns need more reward for the set up. Similar to torgue guns. Sticky mode does more damage, have improved fire rate and recoil when compared to impact mode
Smart Bullets should do increased damage to Targets. Simple. The reason why is because sometime i wonder what is the point of setting up smart bullets if they do the same damage as regular bullets.
idea 2:(MAYBE an alternative idea)
The first shoot of the mag should be the tracker. No mode switch needed. Improve Atlas reload speed across the board to compensate.
Either idea or both idea’s combined would make these weapons less… janky imo.
The real issue is that Atlas is mostly kinetic damage with no spice to back it up. Torgue and Jakobs kinetic damage is effective because they have additional multiplicative damage built in. Torgue has Splash. Jakobs has critical damage(Plus higher base damage overall). And that’s on top of them having Elemental Guns available. which the Atlas Guns lack(is the rebell yell it?)
Atlas Has none of these advantages. No splash and no critical. It needs a damage gimmick.