“Hero Shooters”, god I hate that title is is so stupid. Anyway, Battleborn is a FPMOBA, i say that because of the elements that Battleborn uses from the MOBA genre. One of the things that this game has is CC, or Crowd Control.
What is CC? Well it’s s status effect that handers your opponents ability to fuction as they intended. What basically means is this: if you use a CC you change how the opponent will engage you for a few seconds.
There are 2 types of CC: Hard and Soft. Soft CC reduces the effectiveness of the targets actions, but doesn’t stop them from doing them. These are things like Blind, Root, Cripple and Slow.
Hard CC stops the target from acting in some way. These are things like silence, knock up, stun and knock back.
Now I say all of that to say this, KNOCK UP AND KNOCK BACK SHOULDN’T INTERRUPT ULTS! It seems that Gearbox wanted to enter the MOBA playground with out learning the rules. None of ULTS I have experienced in this game have CC immunity. So I don’t know if this is by design or if it’s and over sight. But a knock up is uses to keep a target in the air and PREVENT FERTHER ACTIONS. Not cut off current ones.
Silence is largely useless due to the fact that all of your skills are probably on CD, and that is because the CD timer is ridiculous. Anywhere from 13 to 22 seconds for all of the cast, save for Oriendi, who has her skills cool each other down. But back to my point, Disarm would be more useful then scilence. This is because all of the Battleborn are ALWAYS useing their basic attack.
I liked the old version of blind, the ine where the screen went black with red in the middle and just a sliver of light there in the middle. Just my thoughts on blind.
Your tanks sould have more hard cc, and your assassin need some soft cc. But please learn then proper implementation of Crowd Control effects.
