I’ve been wanting to discuss this for a while, but being a fantastic procrastinator, I’ve simply never gotten to it. Until now that is!
What I love about Miko, besides his personality, concept and aesthetics, is his playstyle. The dedicated healer, the one whose kit is primarily centred around keeping everyone alive.
I don’t have to rely on cooldowns or stacks to heal, though Biosynthesis is a great deal of help.
I can heal at a distance by throwing down my ultimate by the sniper(s) on the team.
I can heal reliably through combat.
I can potentially dive and save an ally who’s displaced or being dived.
Needless to say, I love supports in games, and they tend to be my preferred roll as well. Yet, when I look at the healers specifically in Battleborn, all I see is Miko. He’s effectively the only dedicated healer in the game, which makes it underwhelming to play other healers since no one is every going to be as good as Miko at healing.
To generalise the points I made above about Miko’s potential;
- Can heal at any given time.
- Can heal at a distance.
- Can heal reliably through combat.
- Can act as a rescuer.
As it stands now, Miko’s really the only healer I like since virtually all other healers are hybrids of some sort and fall behind on primarily No. 3. To briefly sum up how I see the other healers;
Alani’s basically a caster with complimentary healing, relying on staying in combat with appropriate targets for reliable healing. She was the only one besides Miko who could reliably heal through combat, but post-nerf they’re merely complimentary rather than actual carrying heals. I understand why she got nerfs, but not necessarily the heal nerfs. I wish they would’ve nerfed “Alani the Caster”, not “Alani the Healer”.
She used to fill all the criteria I mentioned above, but the healing nerfs affected No. 1, 3 & 4. The non-stack healing is barely worth mentioning anymore, it was already quite weak given the relatively long healing animation. The second part being that she can’t really heal reliably through combat anymore unless everyone on her team are squishy. Last part is that she inevitably becomes a worse rescuer as a result of the nerfs as well.
She’s still a good character by all means, just not as a carrying healer so much as a caster.
Ambra’s somewhat of a disruptor, with both her Solar Wind augments at level 4 (barring Searing Wind) and ultimate. Being able to knock/push away enemies to stop any form of momentum and deny enemies entering a certain area which may be augmented to have a stun later on. She hasn’t gotten touched in a while in the balance patches, but she still lacks on maybe the most fundamental (in my eyes) point; No. 3.
She’s never been good at healing allies through combat. Sunspots either gets consumed or gets destroyed before they can do anything and Ceremonial Sacrifice doesn’t offer great healing. She’s arguably one of the best healers in the game, if not the second best after Miko, but it’s rather anti-climactic on some level to not being able to heal someone at least semi-reliably through combat.
Kid Ultra’s somewhat of a disruptor as well once he gets levels through his ultimate and stun later on. But the one thing he mainly brought to the table which the others didn’t (to the same degree at least), was damage. Here the nerfs were directed at what needed nerfs as well, leaving his healing intact. Yet, he still struggles as a healer since he, much like Ambra, can’t heal reliably through combat. The drones simply go down too quickly for them to ever heal for a noticeable amount. Instead he’s forced to use the healing radius drones if he wants to play as a healer.
I don’t consider Kleese or Reyna to be healers as that’s not their main focus. They’re shielders rather than healers and doesn’t have healing weaved into their kit as the others do.
So what can be done? In the off-chance that there’ll be another season of heroes, a couple of those ones could be dedicated healers (which I’d really hope for). But that’s highly unlikely. And if it were to happen, it’s still too late to change if that isn’t the case.
But the more realistic thing to do would be to re-adjust/balance the three healers I mentioned above. I’m thinking along the lines of this (with purely healing in mind);
- Revert the healing nerfs (or to some extent at least).
Plain and simple. As I said above, I do think she’s still a good character and not as bad as some made it seem to be. But I’d like to see her be a healer first and foremost above all else, so I think it’d be more appropriate to nerf other aspects of her instead.
- Weave in Ceremonial Sacrifice’s current effect into Ambra’s basic kit.
- Ceremonial Sacrifice now removes the health loss when healing with the staff, increases the base amount by 20% and up to an additional 100% based on heat.
This ought to make her more viable at least to heal reliably through combat for short bursts and introduces a new dynamic to Ambra which would allow for more versatile play with her. Do she wish to strike enemies with heat to gain sunspots back up quicker or use the heat to heal allies through an initiation? In addition, it’d also allow her to be responsive like Miko and be ready to heal at any given time.
- Support Drones can only receive damage through crits.
- Vigilance Link re-enables Support Drones to be destructible by non-crits.
Kid Ultra’s major problem now is that he too heavily relies on picking up the radius healing for the drones above all else, largely (but not solely) because of the drones being destroyed almost immediately upon entering combat due to random cross-fire. Making it only receiving crit-damage would mitigate a lot of the problems of the drones as they’re often easily destroyed by random attacks such as blinds, rockets, grenades, pounds, knock-ups etc. To re-enable the non-crit damage may seem weird, but is only fair in my eyes as it still is more rewarding purely for healing on a larger scale and to give it more risk because of that. But the main thing was that I was thinking of it in relation to Sunspot and Fungus Among Us which are other AoE heals which are all destructible by any damage as well. It’d be strange to see a few support drones with Vigilance Link still be standing after being struck by a Shadowfire Pillar.
With that being said, what do all of you think? Are they fine where they are now? Are there problems with them, none of which I brought up here? Did I bring up the right problems, but came to the wrong conclusions?
This got quite an awkward structure as I went along, hopefully it’s still readable!