wolrajh
(Wolrajh)
#9
Depends, are you playing a specific character ?
This issue really is blatant with a melee character, since you “block” your entire screen with another character body while hitting it. So basically your screen literally fills itself with your own FX, your current opponent’s FX, and potentially any and all FX that players / minions / turrets / terrain can add.
It really can become a completely inintelligible mess, almost up to the point a flashbang from Caldarus at least help make things clean 
phiyaboi
(phiyaboi@yahoo.com)
#10
Pretty sure ive seen it mentioned the “flash” on hit can be disabled in settings. Not sure if its PC only…but i wouldnt see why it would be.
Aside from that and the FOV adjustment on PC (possibly coming to console) I personally have no issue with the visuals.
1 Like
I’m curious now… i’ll check that )o)
-edit-
ok I found it and this will be amazing
thanks
2 Likes
JaeKin
(JaeKin)
#12
I’ve played all of the Rogue faction characters to 12 CR, and I’m working on the UPR ones now. So, I’ve played Shayne, and some Galilea. My problem with melee hasn’t been too much going on screen though, it’s been the vast difference between a character like Rath/Galilea who seems to easily hit anything, and a character like Shayne who only hits whats right on front of them. A character moving side to side is a nightmare.
I’m not saying it to be contrary, I just haven’t stopped at all to say, “There is too much going on.” while playing with friends. I mostly moan about the lore challenges, marquis head glitching, matchmaking, and how many packs do I have to open before I get a new Orendi skin?! She needs new outfits!
On this I can only agree…
I started heavily playing shayne & aurox yesterday, it’s pretty hard to hit a target way too close to you. Often I just lose sight of it.
Meanwhile these “spin to win” characters just have to click and be “approximately close to you” and they’ll damage you.
JaeKin
(JaeKin)
#14
Yea, I think it’s already a challenge to get next to someone, and keep them there without them running out of range, at least make punching them a relatively small part of the equation.
wolrajh
(Wolrajh)
#15
[quote=“JaeKin, post:12, topic:1453830, full:true”], it’s been the vast difference between a character like Rath/Galilea who seems to easily hit anything, and a character like Shayne who only hits whats right on front of them. A character moving side to side is a nightmare.
[/quote]
Yeah I totally agree. As a Phoebe player who can only hit “in a wide arc” with that exact one Helix mutation ( and I don’t take it cause there are better options imo ), I can totally relate to the Shayne issue.
This is one of the thing that makes me think there’s just too much going on. It’s hard to track a target at close range, especially when you’re tying to push back the ennemy minions only to find yourself attacked by, say, a Rath. Suddenly it’s raining particles effects and explosions everywhere, with a red cyclone moving in all directions, while you’re trying to just disengage but can’t because something you can’t even see anymore is blocking you. Heck, you are forced to blind-cast your teleport at this point.
Even worse, you’re engaged by a Galilea who uses all of her abilities, Desecrate, Abyssal Form, Corruption builds, etc etc : it’s quickly pretty overwhelming.
Really, that’s possibly the only thing Overwatch did better so far : a crisp, clean looking game, with perfect visibility ( although they don’t really have melee, so it’s easier ) and lisibility. And I’m just bringing OW to the table here because they are both cartoony looking shooters at core, so that’s at least one point that can be compared 
It won’t affect mid to long range characters as much, even if all those explosions CAN hide an ennemy player retreating - which isn’t that bad. However someopne slightly prone to headaches or with any sensiblity to strobing light can really have a hard time with Battleborn !
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When first played the beta I felt a little overwhelmed. I couldn’t tell what was going on but after a couple of games you get used to it just like with anything else. Now it is no issue at all.
1 Like
JaeKin
(JaeKin)
#17
I hear what you are saying, but I have to think part of that is the challenge of the game and the reason you can mark a target (R3 Click for PS4 Players, and I never see people use this in randoms), and several things put a mark above their head (Reyna’s Priority Target, Melka’s Venom puts claw marks above them, pretty sure there are more.) Also, the reason behind drastically different body sizes. Orendi is hard to see, melee, shooting at her, if she’s using cover and moving, it’s not crazy to lose sight of her. Montana is not hard to see, I don’t care what visual effect is going on. You could set off an atom bomb in the middle of Overgrowth, and I could make out his biceps still.
I guess some players will find it a problem, I like to think its part of the game. It’s supposed to be big, flashy, and a lot going on.
1 Like
Not seeing the problem. Looks great to me.
1 Like
Giuvito
(Maining Ms. Phaseswole)
#19
I can genuinely see why this much on the screen at once would be a concern for many players. I know of some friends of mine who adore the game, but instantly commented that the visuals are bonkers.
The strange thing about it is it took some one telling me for me to even notice it.
I played on Krieg in BL… before the RR patch.
Not until you hear Jason Douglas screaming violent poetry in to your ear as hordes of people catch ablaze with their limbs spraying forth like a fountain in Elizabeth Bathory’s house, viewing a kaleidoscope of harmful materials and bodily functions splatters across your screen, do you even begin to wonder where the buck is meant to stop.
I adore the chaos, but is an acquired flavor. So I can definitely see both sides of this.
JaeKin
(JaeKin)
#20
I had that moment with Orendi, where I’ve just cast 3 shadowfire pillars in 5 seconds, I can only see death, Orendi is screaming to make it all burn, than starts weeping/laughing, and I stop to question if my actions are misguided.
Giuvito
(Maining Ms. Phaseswole)
#21
I would, but judging by my character choices in the past (Brick, Krieg, Rath) I’d turn in to a Rodin sculpture in 20 seconds if I even began considering the morality behind it.
Ironically enough, it never bothered me, and I like it to stay this way (though, having an option to tone it down might be nice), while I useally like the HUD is minimal as possible.
Derch
(Where's lucky?)
#23
From most people I’ve heard talk about it once they get a few hours in the game its no longer an issue. To me it seems like one of the “talking points” against the game used by those that want it to fail for some reason.
I don’t think its a mess, I think its beautiful.
1 Like
It seems like we hear less character chatter since the game launched, but one of my favorite moments in the game was being on a team with Orendi, who screamed for no particular reason, “I have four arms!” Cracked me right the hell up. That’s a serious contender with “We are NOT detectives” for best line.
A glorious one, indeed. I will admit, there have been times there was so much on the screen I had no clue what was going on, but I’ve seen the exact same thing in most MMOs and arpgs I’ve ever played, so maybe I’m just more used to it. For some reason, I find it even less of a distraction here. And I’m a big fan of the hand-drawn style, too.
1 Like
Covan2306
(Covan2306)
#25
To be honest the screenshot is a split second screenshot.
Enable you next skill on tree, that goes
Enable equipment, that goes
"Niveau superieur" gone 2 seconds later
Ghalt not permanent
All in all a circumstantial screenshot doing its best to be that cluttered.
I like the brightness and craziness to the screen has an arcade feel and also adds to games crazy speed and intensity.
Lewtskie
(PKKadin (PSN))
#26
I thrive in the chaos that is the mid-game fight, where everything is burning and all I can hear is either the screaming of Orendi or the deathly cries of someone I just pounced towards atop a steed of blackfire.
That said, not everyone can cut through the muck and grime of war, but I don’t believe that giving people an option to turn of effects is the way to go. Instead you just have to make it worse! By worse I mean in the GBX fashion of, instead of making less we make more, make the more important bits more obvious. The glow of the Overshield doesn’t need to be as strong because it’s still pretty damn obvious. Instead, make the highlights for enemy BB much greater. Gives a flashy effect to someone you pinged. Make it super visible so that in the chaos of the moment, someone pings, you look and see this obnoxious sparkling highlight over someone and I have the perfect line of sight to Paradigm Shift my way into their glory hole.
This should be said for ground pings or even objective pings. Throw a giant arrow on the field where you pinged so someone across the map can see. Someone who thrives in the firefight can easily shepherd the rest of the group if we just had ways to draw their attention better and keep it there.
Mr_Suplex
(Mr Suplex)
#27
Consoles are perfectly capable of as much customization to the visuals as PC is.
wolrajh
(Wolrajh)
#28
Capable, of course, it’s only a matter of programmation. It’s just that it’s rarely, if not never, a feature of console gaming, apart from the customary Brightness / Gamma slider. Console players mostly expect, and I think they are quite right, a polished, pre-adjusted experience to accomodate the fact that all PS4 are the same. Thus there is close to no reason to put a “video settings” tab in a console game, since this only exists because of the almost infinite quantity of different computer rig that lurk out there 