@TempNight Wow, really excellent analysis! Made me think.
Are we sure on those effect times? Wiki is so often just flat wrong. And it just FEELS longer while you are being pummeled by it lol.
But let’s assume it is…
I use a 3 second general rule because:
I take into account the fact that quick charge is ONLY activated on Kill and it deploys it’s effect over 3 Seconds so really max benefit is 15% after the 3 seconds if at 5/5…pretty small but something.
I think it’s a real value is that a kill immediately overrides the delay and at least for three seconds any additional damage doesn’t restart the delay timer. It doesn’t negate the damage coming in but at least the shield is offsetting up to that 15%
I use 3 seconds not because of status effect but because of the 3 seconds it takes to fully deploy Quick Charge.
If the Shield I am using can normally recharge faster than QC’s 3 second deployment then all I am really getting is a very small safety valve from quick charge that may not even be fully in place by the time the shield would recharge.
An 11/5 Quick charge on a large capacity pangolin shield with a ton of mobs around to constantly kill and proc the skill might be invaluable. But normally…at least for me…I only spec it with a couple of points in order to get the delay override and whatever small amount as a very small safety valve. Forbearance gets more points usually.
I think the biggest problem with quick charge is that we all assume we are getting the skill all the time which simply isn’t the case.It only procs on a kill. And if you are in an area with very few mobs or a single boss, it is useless.
I LOVE discussions like this and absolutely don’t mind being proven totally wrong so fire away if I am missing something.