So you want to play a melee character ehh. Well I have one piece of advice, don’t play any of them other than Rath and possibly Galilea.
Melee characters are garbage in PVP to the extreme. During the beta Melee characters were absolutely amazing and I had a great time playing as them, but now the game is geared so much to the ranged characters that Melee characters are an absolute waste of time. I know there are off shots where there are people that can destroy as XYZ character, but typically Rath and Galilea are the only characters that are somewhat cable of holding there own and Galilea even less so because they nerfed her into non-existence basically and from what I see are going to nerf her some more.
So here are my issues with the Melee characters and why.
Attikus (10 hrs)/Kelvin (2.5 hrs) - HUGE hit boxes. These guys are the biggest target on any team that they are on, and to top it off they are the slowest characters in the game. Oh you see Oscar Mike over there well let me trot like I just won the superbowl towards him as he empties 2-3 clips aaannnnd your dead. Oh you want to use you pounce as means to close the gap? cool story bro you just shot the dude 10 ft away in a direction un-beknownst to you because you were flying through the air and now they are unloading into you “aaannnnddd your dead”. On the off chance you do happen to catch someone they are so fast that they can just turn and run and there is nothing you can do to stop them “but wait doesn’t Kelvin have sublimate to stun and a wall to stop people?” yes, yes he does, but the stun is soooo short it barely stops someone long enough for you to kill them, and the wall is the most god awful thing to target so forget trapping anyone behind it.
Boldur (6 hrs)- Is great if you want to be a distraction for the rest of your team to get the kills (something I don’t mind at all as I play as Boldur often). But he is slow and attacks even slower, even with legendary attack speed increase he has a hard time hitting people constantly. But using your shield as means to distract the enemy and have them focus fire on you is fine just don’t expect to get kills or even assists because if you drop your shield you are dead.
Deande (1 hr)- There is just all sorts of wrong done to her, she doesn’t hardly put out damage at all, and her ult takes 10 months to cast (I am pretty sure this is an accurate assessment on the duration of the casting, and she gets murdered relentlessly. Sure she can call a clone, but the thing doesn’t really survive long and you are not completely invisible so you still are susceptible to being murdered all in your face while trying to run
Phoebe (5.5 hrs)- Glass Cannon to the extreme, yes I have had success in playing her, just because of the fact that she can destroy opponents with extreme haste, but same issue with every other character is getting to someone to attack them. Typically a majority of the characters you fight will be ranged characters so as you lazily drift towards them they are unloading into your chest while backing away (making it harder to get to them)
Shane (1 hr)- Puts out a great deal of damage and has a awesome ult, also has a secondary that allows her to throw boomerangs so she has some distance to her. But if you try to run in and kill someone up close you are going to be focused on because you have a giant hit box.
El Dragon (1hr)- Same issue as everyone else, you can use your skill to close the gap but then you are surrounded with a decent size hit box and you have no means to escaping. Also he is weak as heck compared to the other melee characters
And finally the golden gooses
Rath (5 hrs)- He kicks some serious tail easily the highest damage dealer in the game especially if you catch the opposing team holding each others pockets while you unload your ult into them. not much issue with him as he has a standard hit box and is quick. He dies quickly but that is because he deals tons of damage they needed to keep him balanced a bit.
Galilea (1.5 hrs)- USED to be the best in the game, but sadly now is not due to all the nerfs I find it hard to play as her because she doesn’t do much damage and frankly is slow. Sure she can hit at a range, but that is only if she is fully healed (if the opposing team has any shield penetration this is a mute point)
ALL the melee characters are at huge disadvantages due to the distance that they need to close just to be able to do damage, but I also see people on the forums complain about them the most saying they deal to much damage (looking at you Rath). I beseech the Gearbox team not to heed this though because they simply are terrible to play. I just tried Attikus and I got dominated. I love that there are melee characters in a first person shooter and they are all fun to play during PVE but in PVP which is increasingly becoming a ranged game it is frustrating to the extreme.
This is just one poor souls rant and I hope you all don’t dive into me too bad as these are just opinions. If you feel otherwise let me know why as I would like to hear the other point of view because currently only Rath is playable to me right now.
Also the hours next to each name are how long I have played with the characters (not counting beta which i put in 100hrs playing a majority of melee characters). I know how to handle most of them, but some of them are a frustrating to the extreme in PVP