Well I would probably agree with you but concussive strike is also good and makes space laser a preference/situational instead of an instant get
Iāve seen a minion gorged kelvin survive the laser
How do you feel about oscar Mikeās level 10 mutation, personally I donāt feel it fits his playstyle but no idea how to change it
Yeah reviving my own thread. So any other ult helixes any of you want to change
Ambraās Worldās End could really use a boost. Iād just up the duration benefit to double the total duration and tack on a small damage boost to the damage-over-time, should make it very useful area denial then.
Caldariusā Aerial Barrage is kinda weak, and probably has to used while ignoring the great mobility it provides to actually benefit from it (unless being used to escape, in which itāll probably be mostly forgettable since Calderius was just losing anyway). Iād say to also make him drop grenades as he travels and lands (the grenades donāt do a lot of damage so I canāt see too much of an issue with adding a few more. It just needs not drop another grenade for every half of a meter or something ridiculous like that), that would make it a cool option.
Aurox Hungers (which is of course one of Shayneās) is a tad overly situational (Enemies will probably have to be grouped up closely and have active shields to make it noticeable) compared to Aurox Beckons, which considering the ultimate as it is, is pretty much the least situational thing ever for it. It needs something else to make it more always practical, with something as simple as an area-effect increase possibly being all it needs - that could enough to make a potent high-risk-high-reward tool against a shielded-but-somewhat-damaged team after going in on them with a Stealth Strike slow.
Montanaās Big Payback is pretty unwieldy right now. Iād at least make it cause its damage immediately at the end of Mansformation instead of 3 seconds after that.
Orendiās Pillarstormās kinda much and blatantly superior to Reign of Chaos. Itās better off remade - Iād say to make Paradigm Shift immediately cast a Shadowfire Pillar on any Shadowfire Pillars that are going off that Paradigm Shift hits. This would make for some interesting targeting set-ups, and clearly exclude it from working with Instant Gratification while synergizing with Power Pillar, making Pillarstorm the wombo-combo option while Reign of Chaos distinctly just goes āTHEYāRELOWKILLKILLKILLā helpfully and works better with Instant Gratification. Iām also not really sure what to think about Thought Rejection - I never really use it but Iām not certain itās outright bad.
Honestly, Iād think the current concepts are fine, could just use number adjustments. Also think they should swap sides, since sneak-attacking is generally the right sideās thing and Spess Lazors really needs to be used sneakily (though not necessarily out of stealth). Iāve never actually used Danger Close though, Iād have to test it out to comment on it.
Iād say give Mikoās level ten a change from health to apply slow within itās boundaries. Iāve found that even with the health upgrade the mushroom dies very quickly when under fire. The mushroom should be a portable healing station, as such you should place it out of enemy lines of sight and fire (around corners, behind that middle statue in Overgrowth etc). I think the damage is actually very useful as well as the ability to place two different mushroom heads at different locations.
A slow would be quite useful on the mushroom head, and it be possible on a lore basis because of Mikoās other spore related ability. It would only really be viable against melee characters, but the same can be said for the damage upgrade. Perhaps it could give a speed boost to allies? Actually thatās a great idea! The shroom could give some kind of aid to allies other than just healing them. Speed boost would be sweet. But I think what would be the most useful is damage reduc to those in its aoe. Oh man thatād be sweet! I think thatād for sure be what Iād do, Iād make one choice be damage to enemies, on be damage reduc to allies and the last choice would be placing multiple shroom heads. Yep, itās settled. Thatās certainly the most viable choice.
I dunno, Iāve actually felt the health boost can be useful with a sufficient team of big characters or melee to get in the way for it. Such characters tend to not be able to use cover as effectively and definitely work a ton better with healing, thereby giving the mushroom a good blocker. I do think the helix could use an increase though, at least doubling the mushroomās health would then make for a very noticeable boost against an enemy team thatās a bit lacking in ranged AoE damage.
The rest is probably not necessary though, Mikoās already got a very well-designed ultimate with a clear counterplay (shoot the mushroom) and powerful benefits (hands-free healing and not making Miko a ācrit-meā target that even geriatics with tremors can hit headshot [Ok, maybe not]).
Have you seen my idea on aurox hungers
Big payback is fine, your ideas on ambras and caldarius I like