There’s a big flaw with that analogy.
At one time, buying a car was definitely ‘buyer beware’ - ever heard the expression ‘that car’s a lemon’? From shoddy manufacturing to design flaws that outright killed people, cars were not built to the same standards of design and finish they are today. (If you go back to the very first experimental horseless carriages, some of them exploded, killing their inventors).
The upshot is that today car manufacturers have to ensure their designs and finished products comply with a whole slew of technical standards and safety regulations, as well as satisfying insurers and organizations like Consumer Reports that they are safe and reliable. New cars also cost a heck of a lot more than consumer-level software.
If a computer game had the same potential for injuring or killing people simply because they decided to play it, you can bet there would be regulations and conditions up the whazoo that developers had to satisfy. But games != cars.
That said, I would be extremely happy if games released pretty much bug-free, especially if that meant not having to download a massive day 1 patch. For the most part, my personal experience on an original XB1 has been pretty good. I’ve had a few crashes, particularly with some of the mayhem 2.0 modifiers, but those are still in the single digit range. Compared to certain other games that have been out a lot longer (cough Fallout 4 cough) I can live with that.
My sympathies very much go out to those who’ve had a much different experience on that count. I hope GBX is able to keep knocking down bugs and problems to get the game into a good state for everyone; and in that regard I also have sympathy for the devs working on those issues as it can often be frustrating and thankless work.