It’s seems like it’s supposed to be used preemptively on a spot you think the enemy is going to be. It blocks escape routes, denies areas, clears waves, and secures kills. It isn’t supposed to be flashy like Orendi’s ult. The mines can’t be shot and are small enough that opponents don’t notice them sometimes. I think it does its job well.
Animation is terrible, damage is only good for taking out low health enemies. They only stay for a certain amount of time too, and are clearly visible to the enemy team. They just have to walk around them or wait the 10ish seconds until they detonate to completely avoid taking any damage. It can help you minion wave clear, but it’s nothing special. I think it’s a decent trade off for his weapon and other skills though
Except the charge push back is ranged while quick melee is not.
I’d like the ult more if it worked consistently. I’ve deployed it many times without any mines dropping out. I just do the animation and… nothing. Didn’t get CC’d either, the mines just don’t appear.
It is pretty damn fun to get kills with, though. I think I got a double with it yesterday. It’s definitely meant for screwing with low health enemies who try to escape. I think that’s excellent!
That thing can deal over 1k dmg, this rath was trying to eat me flanking in overgrow through the túnel so i placed my ult there.
He didnt notice and killed himself deals atleast 1k, second time he knew and tried everything to destry them, it was funny To see rath throwing his blade :l, i knew he was there so he could w8 and get targeted or use other rout.
In some áreas… Your mines can get stuck in the roof/wall when the egg explodes
It’s definitely not a team sweeper like Dreadwind or Pillarstorm, but it does do good at denying territory or flanking routes. Sure it only lasts 10 seconds, but that’s 10 seconds that the enemy team is denied safe passage.
It’s meh in PvE for sure - by the time the ult is deployed, you could have doubled your kill count by spamming grenades while boosted by your egg.
However, I think his overall powerful kit more than makes up for his ult. It still serves a purpose but if it was powerful enough to reliably wipe players, Ernest would be a borderline must have pick on every team.
I do agree that the switch to 3rd person is clunky and unnecessary. If they wanted wind up time for the ult, simply leave it in 1st person and give a delay between the player’s click to place and the actual placement. Much easier and smoother, and doesn’t disorientate the player for no reason.
I had a Phoebe and an Ambra trying to kill me earlier today. I dropped the ult at my feet and kept running around shooting grenades and tossing charges and both of them died trying to kill me because the mines did their job. The mines are a defensive tool more so than an offensive tool.
Two Things I’ve learned that are really effective with his ult:
Putting it in an area that the enemy will consciously run to when escaping usually gets me a kill or two.
Ghalt can pull people through minefields so they will get hit by mines and still land in ghalts trap.