List of Stealth Nerfs/Buffs and Other Changes

haha makes sense. Hadn’t connected the dots.

I actually believe the changes were to make legendaries less similar to each other. The Burst Kit and the Symbiotic Gauntlet legendaries were previously identical, except with SG gave a percentage of attack damage based on remaining HP and the BK gave full attack damage only under 25% health. Now the Gauntlets have Max HP instead of movement speed.

The same is true about a lot of changes, Stolen Edge of ArcVynnor has been changed from crit damage because the Vow of Zealous Fury was crit damage as its secondary effect. Previously, the only difference was what activated their stacks and how long their stacks lasted, now they have different secondary effects as well.

There are some nerfs rolled in there (and likely some buffs as well,) but some of those were needed. Boots of the Brute is still likely pretty killer for melee, even at 5 seconds between slows as opposed to 3. At three seconds it was basically a perma-slow, and was clearly a bit over the top.

But in general, I feel like the changes were made to differentiate legendaries a bit more, rather than have so many feel like palette shifted versions of each other.

You mean a patch note list like this?

I think this was a buff to BK because it’s now a viable option instead of SG. For melees you get VoV, and for ranged it now depends on if you want health or move speed. Before, SG would always be the better option.

Same goes for here. VoZF was always better because the stacks stayed for the rest of the game. Now, even though the stacks still stay after death, its a question of crit damage (VoZF) or move speed (SEoA).

For me, the differentiation in legendaries came from the duplicate legendary effect changes. Like Vyn’s Quiver and Mini-Singularity Launcher, Mag Daemon and Stable Executioner, etc.

Oh, I meant the stuff that’s not listed, like Kleese’s Heal Chair. The patch notes skip over some stuff, even the battle plans as we’ve seen with the load out increase. I think it’s probably a combination of a few last minute things thrown in and subpar internal communication.

Ah, alrighty then^^ Just spotted some points that are in the official patch notes too and was a bit confused about your formulation.

Ooh would you mind pointing out what I’ve messed up on? It would really help.

Oh, woops, I messed up on that one :confused:

Stealth buff on Ambra’s Primary beam thing’s range. It was god-awful before, now it’s very much decent.

Ah, we don’t have a number. I’ll just put a vague notice. @JoeKGBX Would you know about her range? Ik many people felt like she had to be way too close to latch.

Isic got his wards nerfed again to 56

I believe we knew that already. I may be wrong though

Yeah I noticed this in the 3 games I played as her recently.

It really feels like you got that 20% back that they took a long time ago.

El Dragon got his health nerfed from 975 down to 845 and they removed the Dot’s on his Dragonfire at level 10.

Ah, that’s why when I tried him for the first time he felt so squishy.

845 health on El Dragón? I thought he was a tad too squishy before the nerf.

On topic: Did Shayne’s Fetch get nerfed to 89 damage? I believe it was 133 before, but I cannot remember.

It got a stealth nerf back in the May 23rd patch. Nothings changed with the latest patch.

Invigorating Pounce was always +30% Lifesteal.

Mag Daemon secondary stat changed from crit damage to CC reduction on top of altering T3 effect to reload while sprinting.

  • Vibro Core
    2nd stat changed to skill damage from attack speed

  • Shield Web Interdictor
    2nd stat changed to max shield from Shield Penetration.

  • Hemsworth Sparkle Shield
    2nd stat changed to build cost from recharge delay

  • Timekiller
    2nd stat changed to crit damage from shied delay

  • Alamo-7
    2nd stat changed to reload speed from max health

  • Quartermastery Bin
    2nd stat changed from shield strength to shield penetration

  • Go go juice
    2nd stat changed to CC reduction from cooldown

  • Veil Manipulator
    2nd stat changed to skill damage from heal power

  • Veil breaker
    changed from Damage reduction to shield penetration

  • Blissbeast skull plate
    2nd stat changed to health regen from movement speed

  • Bunkerbuster
    2nd stat changed to reload speed from recoil reduction

  • Dr. Fists medic bag
    2nd stat changed to damage reduction from max health

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