Thats pretty much what I was going to get at but in a long rant.
Just take Marauders sweet spots
- Standing still
- Standing and shooting at you
- Standing wounded
- Back peddeling
- Moving forward
- Doing any movement wounded
- Kneeling
- Behind cover
- sitting on a object non agro
- Phaselocked
Also all these depend on the angle, and I might of missed some different situations. So just that one enemy you need to know over 10 sweet spots, and if you see an Ultimate Badass Marauder, they are taller so you have to learn all them over again for that guy.
Also not all humanoid enemies are the same sweet spots either.
Shoot walls over and over and over and over and over until the distance between the splits is in your head. Pimping is just like when you have to lead your target but instead of leading your target on a “y” axis you have to lead them on both a “x” and “y” axis, or if they are standing still just a “x”. I might of mixed up the x and y order but you get the point.
It’s the split you need to know, not a list of 10,000 sweet spots.
I was having a conversation with @CoonTail awhile back about pimp stuff and he made the point that a lot of people are still in the mindset of pre uvhm or early uvhm pimp knowledge and that to op8 is like the 1950’s to 2015.
I say sweet spots is a thing of the past that we leave behind like the earth being flat.
On a second side note @kenole brought up a good question or topic in my twisted pimp thread.

Thats the image he was talking about, I figured I would address this here since this is the sweet spot.
First is using the bee to see how you are hitting seems like a good idea and I used to use that method. But I realized that often I was hitting to low and the sheer power of the bee and pimp would one shot the enemies anyways and I thought I was sweet spotting when I wasn’t. So just because you hear the bee sounds doesn’t mean they are hitting crits.
On the question of that, on maya that looks like 10/5 accelerate range and I would say the back leg is closer to under his head, the front leg looks to far forward. Also where “A” is in the picture is to the right of his head, so even if it was directly under him from a vertical angle it isn’t from a horizontal. You want to know the distance and shoot directly below it. This is why I don’t like more than 6/5 accelerate. With that you could shoot him in the hip and sweet spot him. Legs are never good targets, to much movement and they don’t line up well with head shots.