@Jythri
So when I played in the technical test, I had the rosy this will be great glasses on. During this open beta week, I have been noticing more issues as I am really looking at this as a potentially competitive game.
Things I think you are doing great
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Selection - I think you have a great pool of characters to pick from with a wide range of diversity
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Balancing - I am incredibly happy that you are working on this so diligently, I remember the point where you were thinking about letting the community balance characters and I am very happy to see that you are taking an active roll in the balance of the characters, and I hope you continue to do so.
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Matchmaking/Ranking - I know some people will see this and go what the hell, but the fact that you have acknowledged ranked play already is a giant plus for me and I hope that means you are at least working on a matchmaking system for live. I look forward to seeing it at launch or shortly thereafter.
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Leavers - I love the inability to join another match until the current one is done. I think more can be done and I have seen posts that you are looking into seeing how things play out to get a better persepctive on what needs to be done and I think that is great.
Things I think need work
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Gear - I talked about this in the multiplayer discussion thread. I am not a fan of the current gear system. Someone mentioned in my thread that everyone could potentially get the same gear made available for specifically ranked gear loadouts. Get rid of random loot packs or give out a separate gear load out for ranked gear sets. It really has to be one or the other to give people a chance at being on the same level playing field.
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Visual Effects - I have seen it happen a couple times where the effects just get in the way of everything, it’s rare but it happens. I think the effects need to be toned down. Maybe shrink them down. Not sure what, but I have constantly seen others on the forum mentioning it. I imagine it can only be worse playing as a melee. This isn’t game breaking, but I think it can drive players away.
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Hit Boxes - Some of these need some serious work I think. When the minions bounce, their hit boxes go crazy. Players hit boxes are occasionally also crazy. When I miss a standing still Oscar Mike when my shot is lined up on him while he is spraying at me and hitting me there is a problem. When I take a second shot at him and it hits and neither of us have moved, that worries me. I have no idea what causes that, but it needs fixing.
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Buildings/Maps - I think you have already seen that there may need to be a change to sentries in incursion. I think you have a couple of options, close the vision to the sentry off, or give it backdoor protection. I have been given to understand that it may already have this with its shields, but it also needs it with its health. So for instance, if the sentry is not engaged in combat, any damage dealt to its health pool is regenerated at an incredibly quick rate. Look at backdoor protection in DOTA 2 for an example of what I am talking about. This will keep Marquis from sniping it down from across the map.
* I also think something still needs to be done about the turrets in Meltdown. Two fold, I think they still need to do more damage and they need to be at least slightly harder to snipe out. I can go take them out at level 1 or 2 as Marquis and take 0 damage.
I feel like a lot of the above things can be done and still keep the game what it is now. I feel like these changes will keep the game alive so much longer. I feel like you can turn this in to something that lasts if you work at it. Go the route of Dota and do community skins and more intricate in house skins, voice overs, etc. You don’t need to make it about grinding out gear and levels, that isn’t a sustainable model, people will always hit cap shortly and then decide they are done. This isn’t Borderlands as much as some may want it to be.
If you put this game out and people pay $60 for it and it dies in 2 months, those players will likely not be repeat customers. You currently have the chance to market your brand to a group that probably doesn’t normally play your Borderlands games, so it behooves you not to mess it up.
I have been playing both Battleborn and Overwatch and have already bought both. I am really hoping one of these games turns into a competitive game. Ignoring the fact that they are different as far as game play mechanics they are both hero shooters and I feel like Battleborn is much closer to being competitive already and I want to see you guys pull through and turn into a fixture of the moba/hero shooter or whatever it is that we are calling these games. I hope you see some of this and think that is definitely something that can be looked at or tweaked here or there and that my suggestions are not falling on deaf ears. Failing either of these games surviving competitively, I will likely end up occasionally going back to counterstrike for my competitive FPS fix like I have been doing for close to 20 years now
and whichever moba more of my friends are playing on a given day for that itch.
Thank you for your time and work on this game. 