Locking certain gear behind Takedown and Mayhem mode is bs

That sounds positively dreadful imo.

Backdraft Maya worked up to OP4 or 5 IIRC, melee Gaige and Sal worked OK in OP8, Unforseen was pretty good to OP5 from what I remember…

Off kilter builds had a falling off point much further along then BL3. Having something fall behind is one thing, having something buffed up to the nines not be effective is another story entirely, especially when it is almost solely due to bugs…

Yes, my entire opinion on this topic is completely due to FL4K’s pets being doodoo for months. I’m getting sick of changing my build to farm for stuff for days on end instead of playing a build I like. The farming would be far more bearable, even if slower, with a build I prefer playing. Which is atm far more doable in M3 then M4

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Highest difficult of one game =/= highest difficulty of another game

If you could play UVHM at level 72 in Borderlands 2, you can easily play TVHM mayhem 4 in Borderlands 3. The only difference from normal TVHM is that enemies have way more health and there is 1 buff and 1 debuff active. The buff is usually very significant while the debuff usually isn’t even a concern. The only debuff I’m concerned with is x2 projectiles. Everything else is entirely manageable even without a meta build.

I disagree. By level 72 in BL2 we had 2 capstones, all 3 game changer skills, and there was always slag. Level 72 was one of the easiest portions of the game imo, way easier than TVHM.

M4 is not as easy as UVHM. The only debuff gear is in M4, and some skills haven’t been fixed or balanced to work in M4 yet. DT , Wolf, and the digi-clones didn’t drop off even into the OP levels while FL4K’s pet does. That makes M4 way harder.

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It is as easy. Literally just enemies have more health. No health regen. No higher damage attacks. JUST MORE HEALTH. How is this any different than UVHM?? Like you can’t even argue this. Mayhem 4 isn’t that hard.

Fl4k pet is garbage at any level past 25 and honestly should just be deleted from the game. They are a gimmick that just gets in the way. Why are you even trying to use them when you have SOOO many other valid options??

Because FL4K is the first beastmaster in this franchise, why wouldn’t I?:astonished: :astonished: That’s like telling air not to flow.

Besides, there’s no need to sacrifice the novel at the alter of the effective. Just because one build is more effective for doing a certain activity (farming) doesn’t mean we should settle for not having the option to at least have the choice of farming with a less effective farming build in a lower difficulty.

If it was a large number it might, but it’s 11 items out of millions? Billions? So no it doesn’t invalidate your effort.

I thought that was obvious.

I could say the same thing to you, but then that just prolongs this. I’ll just try to end this on a positive note.
GLHF and have a great day.

I’m like you, I play solo as well and I’m more of a casual player as well. Being a casual player I’m more interested in playing the story. But I think players should be rewarded if they want to play the Mayhem modes, if they choose to play them. I will eventually try and play the Mayhem modes. I’m just getting there slowly. If you don’t have the time, just do what I’m doing, be patient and take it Slow.

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Number one let me say I personally think pets SHOULD be a huge part of Fl4ks dmg which obviously they aren’t. I agree with you on almost everything.

My only issue is multiple people want to keep saying Fl4k is unplayable which is completely false, matter of fact he (IMHO) is the most balanced overall VH as I think he is the only VH that can use all 3 of his trees for total completion of the game on M4.

I just feel Fl4k is fine currently until they maybe fix a few other VH’s (Amara’s melee and Moze’s IB is still slow at clearing M4 TD stuff).

I absolutely hope they fix pets to be something you can use as the focus of Fl4k’s builds, just right now I think there is a whole lot more to work on.

What gear was locked behind which higher difficulty boss in the original Borderlands and how did it damage the game?

Not having exclusive gear locked behind raids or higher levels won’t do a thing to damage the game but it would make it more inclusive to have all items accessible by everybody

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manageable isn’t the same as enjoyable.

To use your BL2 example, I played Maya at OP8 because she could handle it relatively easily and that made it enjoyable. I didn’t play any other character at OP8 because it was a lot more of a chore. And if a game isn’t fun, it’s not worth playing.

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I’m curious how anything I do in my game invalidates anything you might do in yours? What on earth difference does it make to you if I have a chance to get all weapons in the game regardless of which Mayhem level I might be in?

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What do you mean by ‘original Borderlands’ and why should ‘original Borderlands’ matter? Nevertheless, Borderlands 2 have “UVHM-only” gear (Pearlescent) and the chance of obtaining some of them (the famous “chubbies”) drastically increases with OP levels. All of this is far, far, far more restrictive and “not inclusive” than the MT.

For example, you have 0 chance to get a very, very powerful AR “Bekah” if you don’t play UVHM, and a minuscule chance if you play UVHM, but not OP levels.

I’m sorry but that’s just…nonsense. You can get the gear on your first run, while another person might not get it until their 50th. So they will have worked much, much harder than you but they would still get the same reward. Which according to you makes you less deserving, even though you’re both on M4. And the same could be true if an item is available to anyone and someone can get it on their first try in M4 while another takes 50 attempts to get it in M3. Can’t you see how silly that is? Given that there’s already RNG at play in determining when you get an item, which already means you cannot ascertain how “hard” you’ve worked just by the fact you have a particular item, how would allowing those on another level get the same gear via RNG have any impact on your reward? And especially when you factor in trading, which means that you haven’t a hope of knowing whether somebody else’s gear is “earned” or traded, which in turn means it has no prestige value.

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It doesn’t. I’m not the one who introduced that line of thinking into the argfument.

If they did it on MM4 then yes, if not then no.

It was in reply to your reference about destroying the integrity of the concept. Borderlands shows that having gear locked behind a higher mode isn’t an integral part of these games

In the same post, I’m giving you an exemple why it was.

If you read the full post you’ll see that I stipulated both were in M4.

That aside, it’s simply not true to say you worked harder to get something on M4 than on another Mayhem mode. Given that RNG still plays a part, you could barely break a sweat on your first try in M4 while someone in a lower level might have to slog away for much longer. There’s no automatic correlation

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from what I can see you are the one who said that?