Lockout Story Public Until Level 10

this happens in normal story too and its annoying. especially when low lvls like 10 or 15 who probably haven’t beaten the first few missions vote for the sabatour or a mission that they definitely will be no help to the team on

Honestly PvP needs this cap more than campaign/story mode.

So wait, you want new people to be forced to play solo or multiplayer before they can play the most casual mode in the game with other people?

Unless you’re talking about Advanced mode then, that is simply absurd. The BEST and fastest way to unlock a handful of characters and learn the team mechanics is to play the story mode with other people. The Story Mode is almost one giant tutorial for learning your trees/skills/mechanics/etc. For instance, if I’m interested in playing Miko for the first time, I’d obviously want to play Public Story mode so I could learn his healing mechanics for my team if I ever wanted to venture into PvP with… whatever Miko is.

Saying they can’t be play with you because you’re apparently a sore loser who doesn’t want to fail public story missions is ridiculous. Get over yourself dude.

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I just think you should be required to finish each mission on normal before playing advanced unless you’re in a party with a host who has completed them, of course.

Not allowing people in MMing for normal just sounds ridiculous to me.

I would like to see Heliophage added into the queue, though. There’s no great story there. Just remove the requirement to unlock that mission. Seriously.

I don’t think pvp needs a cap so much as it needs a clear tutorial.

I know the game generally explains the mode at the beginning of each map, but I don’t feel it’s enough as a new player coming in, especially for the MOBA elements if you’ve never played one (which I hadn’t), which is why a lot of new players treat the game as team death match.

Also, at the beginning, new players are more focused on picking that first helix option than focussing on what Nova is telling you.

When I came in as a new player, it was overload to take everything in. Playing private matches didn’t really help any because still, nothing is explained. You can SEE things happening, but you have no basics to understand WHY things are happening. A person can learn the maps in private, but that doesn’t tell you what to really do on them. The forums are good, but there needs to be something in game to give clear explanations as to best achieve the objective.

I was thinking maybe a short unskippable video the first time you enter into the pvp queue (one for each mode - that you can re-watch should you choose to) that explains (for example, in no particular order):

  1. This is a crystal shard. One appears after x amount of time and once collected will appear x amount of time later. Shards are used to activate gear, to build buildables around the map, upgrade buildables, and build big bots. Activating gear will not provide xp, but building things will.

  2. The various types of buildables, buildable levels and what they do are (insert item and explanation here).

  3. These are minions. They (explanation based on game mode).

  4. You gain xp by (insert ways to get xp).

  5. The object of this game mode is to…

  6. By holding down on the d-pad, you can teleport back to base to refill your health.

  7. In incursion, the white “skulls” on the map can summon thrills to help your team. They spawn every x amount of time. Defeat the thrall there and stand on the pad to recruit them. Either team can recruit them.

Off the top of my head, I think these are the absolute basics that new players need to be aware of going into pvp. The video could provide this information easily in under 5 minutes. Hell, I’m command rank 100 and have many mastered characters and I would STILL watch an instructional video for each mode.

Strategy a player can figure out over time by playing, by talking to other people and by scouring the forum, but by throwing people into pvp with no clear explanation as to what is what and what to do…

Lots of people say “just play the game against better players to improve” which in itself IS true, but if you don’t understand the very basics of how the game mode works and you spend your time playing a death match at your health station Meltdoen - Paradise, I have seen this countless times) because you don’t know any better, how is it reasonable to expect that person to truly learn? This also results in brutal pub stomps, which is going to scare new players off (we don’t want that).

I feel the game has a responsibility to teach new players what to do in each mode to succeed and to not be an anchor to their team. I can’t fault new players for being an anchor when I know the game provided no clear explanation as to what they should be doing.

That’s just my two cents though.

Cheers.

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I kinda agree. If they had a full fledged tutorial for each mode like the story has with Melka then it would be much better. Some players I feel would still be left behind though bc not many like tutorials and probably would pay attention to bare min.

I’m actually talking about normal. I swear there was a level 1 in there at some point, but maybe it just felt like it. There should be no advanced access to a map until you have completed it on normal as well. The only thing worse than a noob in normal is a noob in advanced.

Which is true and absolutely fine. Some players would definitely zone out while the tutorial is on. Nothing can be done about that. They will be the forever Death match people you get in your group that feeds the enemy and contributed nothing towards the objective.

But there are people that REALLY want to know how the game mode works and contribute to the team; however, due to the lack of tutorial/instructions, they have little choice but to go into pvp blindfolded, even though they don’t want to be.

I would just like the information to be there and available for those that do want to go in with an understanding.

Also, by making it watchable/playable again, people that zoned out for its first mandatory play could choose to watch it again, you know, if they tgey tired of losing because they only play death match instead of the objective and can’t figure out why their 20-3-10 didn’t win the round.

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Best and fastest? Completely disagree. Go mess around on your own to figure out game mechanics. Playing co-op you should be capable of being at least a small asset instead of a complete liability.

Disagree with me all you would like to but you’re incredibly wrong. You get more points the more people you have in your session allowing you to earn better medals and more experience points than you would on your own allowing you to get mutations faster and rank up your commander level which results in commander packs to get gear.

As I said, just because you’re a sore loser doesn’t mean people should be restricted from Co-op. It’s a casual mode, especially on normal, sorry you take it too seriously and can’t handle a loss.

Demanding that people get better on their own time is the dumbest thing I have ever heard. If you see someone queue up who is a lower level than you’re pleased with, just drop out. Don’t get mad because “they’re a liability you don’t want to deal with.” Maybe you should just Solo yourself if that’s the case? You can do you all over the place without wasting everyone’s time.

While I agree with your overall sentiment. There are some wrong statements in this paragraph. The medal your earn or number of people you play with has no effect on character xp, it is based entirely on the amount of time spent in a game. I am 90% certain that command xp is the same, but I have been capped for a while so I am not able to test it to say for certain.

Regardless, more people always earns you more. I’m not sure on the specific details but having solo’d missions I can definitely say there’s a better earning when you have more people with you. Not sure what’s behind it though. I couldn’t get gold or silver on Heliophage solo but when I did it with other people I got gold and the amount of points I accrued was astronomical compared to my solo experience lol.

I’m sure this won’t ever happen. Normal difficulty is not a big deal, you don’t need to be experienced to beat it. I don’t know why would anyone want to restrict new players to engage the easiest and most simple mode this game has to offer.

Well if you want to get mathy about it, you are wrong there too. If you get wiped and the mission fails, you have basically completely wasted your time you could have spent doing the mission without noobs.

That’s a pretty pathetic counter-argument but A for effort champ. If a group of 5 people can’t pay attention to their surroundings and guard stuff then you can’t simply blame the low levels, especially on Normal difficulty.

Can someone explain how I can mute this child?

lol whatever dude. Don’t like resistance to dumb ideas don’t post on the internet.

Hey look everyone, a pioneer! Going on the internet to tell someone their opinion is wrong!

Seriously, is there no mute here?

[quote=“abobcolypse, post:13, topic:1543004, full:true”]I was thinking maybe a short unskippable video the first time you enter into the pvp queue (one for each mode - that you can re-watch should you choose to) that explains (for example, in no particular order):
[/quote]

I don’t think a video would be that useful since most people would just zone out if it takes longer than a few seconds. If you want it to be interactive, you’d probably need to include some kind of PvP tutorial that walks you through the mode (basically a PvE game set in a PvP map with the goals and exploration set as the mission objectives).

Another option would just be a glossary that allows you to check out the various elements in the mode with pictures and written explanations (e.g. under “Meltdown>Minions: Wave of these weak enemies spawn from X locations (indicated on accompanying map) and must be escorted to X location (indicated on accompanying map) in order to score points and win the game.” it would probably be way longer, but I don’t really feel like doing a full write-up atm). You might force players to go through the glossary before being able to play a given mode (which would at least have them see the categories, even if they don’t read the entries, so they can realize the important concepts even if they don’t understand them).

Keep in mind, the more you force people to have to sit through in order to play the game, the more onerous playing the game becomes. Unless you can find a way to make it interesting (I actually like the idea of the tutorial mission for each mode since it makes the player actually have to do each thing rather than sitting and watching), people aren’t really liable to pay that much attention to it.

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I didn’t say you were wrong, I said it was ridiculous to lock people out of public story co-op and that you were just being a sore loser. There’s a difference.