You guys may have noticed the strike craft only game mode. This and some other conversations got me thinking about game modes in general, and I think there is some dev interest here also if we can come up with some good ones.
What would be some neat objective based multiplayer game modes that would work in HWR?
I’ll throw a few ideas out to get started.
Capture the Flag(ship)
Objective: be the first team to successfully capture a neutral capital ship.
Flag(ship) will be equipped with an indestructible hyperspace inhibitor to prevent MS jumping to Flag.
MSes are indestructible (or stupidly High health)
So the battle is basically who can gain control of the area long enough to salvage.
Maybe there can be multiple spawns per game (best of three) and new Flags spawn as old Flags are captured.
Control/Headquarters: Call it something different, but general idea of added benefit from maintaining control of an area.
Objective: Maintain control of defined region of space
3 areas on a map. Units must occupy the area without any enemy units in that space. Occupying the space is the only source of income. If both friendly and enemy units are in the area, no income is generated.
Remember as you’re thinking about these that Game Rules can modify ship stats (like making the MS indestructible) so be creative.