I meant cheap as in it doesn’t cost much.
You can run two legendaries in a map and get them before the game is even half over. All you do is just change how you play the exp game.
My main melee load out is: Burst kit, Alamo-7, and then a heal received/ atk damage purple. It cost 4650 total and I can have the two legendaries by 17-20m depending on what you do/get playing with your team. How I buy it depends on how the games going. If I’m taking too much damage I’ll go Alamo into the purple. If I’m mauling them Burst into Alamo so they can’t even challenge. Very rarely I’ll go the purple first over Alamo in a defensive situation.
I’ll run this for Rath, Galilea, Phoebe, Attikus. Or on the attack speed based melee’s I’ll sub the purple out for a blue 15% GG attack speed item. (I do have a double legendary build for Rath’s legendary)
Or like when I play Benedict and don’t run a single legendary. Run a gg 30% reload with another 10% and take his level 3 upgrade. The character spikes his damage without even needing a legendary. Then I just have a gg blue that will give me 18% damage for getting hit period.
What I’m saying here is a character can be as dangerous as it gets without even having a legendary passive. Though some of them are coo.