There is only one answer to the question "How to be good?"
And that is, Don’t be bad.
Ok I’ll leave now.
There is only one answer to the question "How to be good?"
And that is, Don’t be bad.
Ok I’ll leave now.
If anybody has the ultimate solution on how to ‘‘git gud’’ in Battleborn, please tell me. I’m tired of being unable to finish my lore because I suck too much 
Anyway, for Oscar Mike I usually use Atk Speed, Skill Dmg & Atk Dmg. Reload speed is nice too though. I love Oscar Mike for being one of the more easily accessable characters… but that’s also probably why I’m tired of seeing him in every match or mission.
You want a GG roll blue green that gives double attack damage (or the legendary vow), Blue GG reload speed usually gives around 30%, and then a attack damage healing received badge does the trick.
You can run full legendaries but that build is cheap and most likely still effective.
[quote=“hexhammer, post:12, topic:1539650, full:true”]You can run full legendaries but that build is cheap and most likely still effective.
[/quote]
I’m assuming that you are using the term “cheap” as in “unfair” as opposed to “low cost” because it is prohibitively expensive to have 3 legendaries as your loadout in a PvP match. To be able to afford a 3 legendary loadout in a PvP game, you basically have to constantly be on the lookout for shards, almost to the exclusion of anything else, and the game has to go on for an exceedingly long time (many games will be decided before you could afford to buy your second).
Pretty much all of the heavy PvPers that I know recommend a loadout with a single legendary, at most. The other slots should be whites, greens, or blues, because they’re low cost enough to get ASAP and swing the game in your favor early on. The white/blue/greens exist for the early game benefit while the legendary exists as a late game optional benefit (oftentimes, it won’t even be worth buying because you could’ve spent those shards on a number of bots).
Yes taken out of context like you had, it would seem he is saying that the legendary build is cheap. But after reading the whole post, I think he was saying that the build he had mentioned earlier was cheap and still effective over running full legendaries.
Attack speed, sprint speed, and health regen. Get in, get the kill, shards farm while healing slowly. Using this on Phoebe I had 2 kills and 3 assists, with only a few minions. But I was level ten because of my 30 buildables. So I ran and got another 25 kills because their Orendi had just hit level 5, so I was able to stomp.
You need skill damage first and foremost. I have a skill damage that does 7% and is relatively cheap (420 shards). Second, I would use attack damage. You can get some really good stuff, including 9.80% (I have a fist that does 9.80 attack damage and 210 maximum health). Thirdly, I use either cooldown or just health.
Oh, and get napalm and use it as frequently as possible. Also, take full advantage of his invisibility cloak.
[quote=“jokerking9211, post:14, topic:1539650, full:true”]I think he was saying that the build he had mentioned earlier was cheap and still effective over running full legendaries.
[/quote]
Derp. Syntactical ambiguity is fun! Rereading it now, I can see that I most likely incorrectly attributed which “build” he was referring to.
(btw, I did read the entire post even if I only quoted that small part; I wasn’t maliciously taking him out of context, just quoting the specific statement to which I was commenting upon)
Yes, but in communities like this, there’s some fluidity to language. If you look around various threads, the term “tryhard” is being increasingly used to denote an aggressive style of play that dominates the opposition simply because they can.
Enough sidetracking by me, though, sorry.
@Tenebeat which lore are you working on?
OM will typically build a 0 cost shard gen gear, 0 cost reduction to buildables and then I like a white or green movement speed piece of gear on him. Reasoning:
0 Cost gear is too powerful to use. Most characters benefit over the course of the game more by lower cost gear than using expensive Epics and Legendaries.
A 0 cost shard gen in a 30 minute game nets around 3600 shards at 2 shards per second. That is 6 Elite bots that give exp, and add pressure to the lane. More Elite bots when running a reduction to buildable cost.
0 Cost buildable usually is about 17% reduction or so in cost. That makes a 600 shard purchase low 500s. Building buildables is a quick way of leveling up, especially when a character like OM wants to level up as quickly as possible due to Napalm at level 2 and Scope at level 3.
If you can be the first one to level 5 in the match, you have a huge advantage over the enemy team due to power that most Ultimate’s give.
Movement speed gear: I like this due to it allows me to “box” or “duel” opponents better by my strafing being quicker than the opponents. Therefore they have to spend more time keeping up with me than I do them.
I meant cheap as in it doesn’t cost much.
You can run two legendaries in a map and get them before the game is even half over. All you do is just change how you play the exp game.
My main melee load out is: Burst kit, Alamo-7, and then a heal received/ atk damage purple. It cost 4650 total and I can have the two legendaries by 17-20m depending on what you do/get playing with your team. How I buy it depends on how the games going. If I’m taking too much damage I’ll go Alamo into the purple. If I’m mauling them Burst into Alamo so they can’t even challenge. Very rarely I’ll go the purple first over Alamo in a defensive situation.
I’ll run this for Rath, Galilea, Phoebe, Attikus. Or on the attack speed based melee’s I’ll sub the purple out for a blue 15% GG attack speed item. (I do have a double legendary build for Rath’s legendary)
Or like when I play Benedict and don’t run a single legendary. Run a gg 30% reload with another 10% and take his level 3 upgrade. The character spikes his damage without even needing a legendary. Then I just have a gg blue that will give me 18% damage for getting hit period.
What I’m saying here is a character can be as dangerous as it gets without even having a legendary passive. Though some of them are coo.
I just want to know what the best gear is to put on some of these characters, I came from a game once where the Oscar Mike on our team with 37 and 1 the whole match. Dominating everyone he came up against.
Stacking maximum health is one of the top strategies right now, get Max Health gear that max rolls your primary health stat and has a secondary maximum health stat after 180 seconds alive at max roll. Then, grab two more pieces of gear at max roll that stack more maximum health as their secondary stat. You can double your health as Rath this way, not to mention youll be scaled by levels already. The next best thing is usually stacking attack speed and/or damage similarly. Maximum shields is dependant on you and your hero build. Either way, choose one main stat to focus with gear and make sure it compliments your hero best; The reason I dont recommend stacking other stats is that most heros simply will need the same stat to stack as others otherwise they will automatically be behind the whole game. And, be sure that as you stack secondary stats, the extra gear to help stack that secondary also has a useful primary! For example, Caldarius benefits greatly at level 6 with the 20% CDR bonus on his Flashbang, if you are stacking attack speed you should have a max roll purple CDR gear piece for 7% CDR and 5.60% extra attack speed, reducing the CDR on Flashbang by 6.5 seconds and still stacking AS. Stacking Helix stats that are above 15% is a very good reason to choose a gear piece! After that, know your heros mechanics incredibly thoroughly and learn about the games methods on dealing with certain situations; Every game seems to handle commands in game differently, hence BXR combo in Halo and YY blank scopes in CoD and Battlefield, its all knowing how the game deals with your inputs and knowing how that input will then happen at any given moment
Edit: A key thing to note when stacking gear is the higher the base number, the better your results. Low CD on abilities, low output from CDR gear. Low damage, low scaling from damage gear. It effectively means you should focus elsewhere but sometimes the opposite can be true as well. Know your heros stats, search for the Battleborn Bible on Google
Hope that helps
This helps alot, thanks.
Apparently that term is now considered offensive as someone who looked at this thread went and cried to one of the moderators about me wanting to be as “GOOD” as everyone else who plays this game. But I guess that term is too “HURTFUL” to them. you want hurtful, go onto COD S&D and see if that’s any better.
Yeah, in all honesty, I think it might have been a bit of a language thing. It is very difficult to determine intent accurately through words at times. If I remember correctly, the term was in all caps in the original post (much like in this response along wi the quotes for reasons I don’t understand–when you do that it suggests sarcasm, like you mean the word in a different way, like you don’t think the people you are talking about are actually good), which to me at least, conveyed a sense of sarcasm. Apologies if I misinterpreted.
As far as getting good goes, I feel gear is the last piece of the puzzle. I created a guide for new and mid level players in the competitive section. If you’re consistently getting stomped, it’s probably from lack execution but I can’t say as you’re request was vague. That isn’t a negativism but simply truth. Those who master the mini maps and utilize the characters roles appropriately and work with their team will over come gear chasms. I have great gear. Some of the best legendaries in the game and awesome epics. But if the team doesn’t perform, it’s all irrelevant.
First, I’m no hardcore (the T-word is out, I’ve just learned, before even reading this thread). Played OM almost exclusively through CTT and OB, and he’s my top toon so far in the live game.
First, RELOAD SPEED. One of the single biggest hangups in DPS in any FPS is reloading (save DooM, which skipped reloading almost entirely). Mikey needs his DPS fix. Reload speed boosts help him out A LOT. Don’t believe me? Then why does his factory-reject Rogue teammate, Whiskey Foxtrot, have a skill that specifically BUFFS reload speed? CHECK MATE.
Skill cooldown stuff. Dude gets MAD DEEPS from his skills, especially dumping fragpalm (I just made that up, but I love it) (See also: Nape-mentation) amidst tightly-packed groups of trashmob enemies. Minion bots? YUP! Anything, AGAIN, that buffs DPS, it buffs Mikey. HARD. Further, being able to duck out of a sticky situation with the stealth generator is a big plus. It’s also a skill. Faster cooldown means better chance it’s ready to go when you are. And airstrikes are just AWESOME.
Attack or skill damage after that, I’d say. Direct and un-awesome buffs to DPS by buffing damage itself. Attack speed gets bottlenecked a little by the limitation on ammo, and the regular reloading. It’s more valuable on a melee character, and gets less valuable as the magazine size of your weapon gets smaller. Mike’s got a 30-rounder. Not BAD, but not BIG either. The shield-piercing stuff is generally not worth it unless you just KNOW you’re going into a fight against shielded enemies. Maybe in PvP. But not really a PvE thing so much. Health and shield skills? There are plenty of buff items laying around in the game, so collect them all you like. You shouldn’t be TANKING with Mikey anyhow.
Mikey is, IMO, a midrange DPS God of War. Up close, he’s in trouble. At range, he doesn’t have the chops. In-between, though, somewhere, he’s suddenly VERY powerful. Got a pair of hot AoE skills, one available from the very beginning. You should be on the move while pouring in constant damage from well outside melee range of your enemies. Worst case, you’re feeling almost pinned down, you hit stealth mode and reposition.
Mike’s not hard if you’re used to more ‘tactical’ shooters. Beyond that, learn to land criticals consistently while moving and ADS. Prioritize your targets. PWN all the things. Probably the easiest character to solo the story mode with…
Like in any other game.
Play it, gather experience (brain-experience), play ALL characters to learn how they tick, know your strengths and weaknesses and know where your enemies are vulnerable.
Example: Mike
Strengths
Cons
That’s the reason I think, mike is actually not easy to play, if you don’t know every character and every stone in the game. He is very strong, if you exploit an enemies weak spot and dictate the terms of the engagement. And lets be honest … knowing everything in a game and understanding how to make things work for you, is skill.
If you’re looking for general tips, I kind of have the same problem and made this reddit post and gota lot of very, very useful feedback.