I just want to know what the best gear is to put on some of these characters, I came from a game once where the Oscar Mike on our team with 37 and 1 the whole match. Dominating everyone he came up against.
Stacking maximum health is one of the top strategies right now, get Max Health gear that max rolls your primary health stat and has a secondary maximum health stat after 180 seconds alive at max roll. Then, grab two more pieces of gear at max roll that stack more maximum health as their secondary stat. You can double your health as Rath this way, not to mention youll be scaled by levels already. The next best thing is usually stacking attack speed and/or damage similarly. Maximum shields is dependant on you and your hero build. Either way, choose one main stat to focus with gear and make sure it compliments your hero best; The reason I dont recommend stacking other stats is that most heros simply will need the same stat to stack as others otherwise they will automatically be behind the whole game. And, be sure that as you stack secondary stats, the extra gear to help stack that secondary also has a useful primary! For example, Caldarius benefits greatly at level 6 with the 20% CDR bonus on his Flashbang, if you are stacking attack speed you should have a max roll purple CDR gear piece for 7% CDR and 5.60% extra attack speed, reducing the CDR on Flashbang by 6.5 seconds and still stacking AS. Stacking Helix stats that are above 15% is a very good reason to choose a gear piece! After that, know your heros mechanics incredibly thoroughly and learn about the games methods on dealing with certain situations; Every game seems to handle commands in game differently, hence BXR combo in Halo and YY blank scopes in CoD and Battlefield, its all knowing how the game deals with your inputs and knowing how that input will then happen at any given moment
Edit: A key thing to note when stacking gear is the higher the base number, the better your results. Low CD on abilities, low output from CDR gear. Low damage, low scaling from damage gear. It effectively means you should focus elsewhere but sometimes the opposite can be true as well. Know your heros stats, search for the Battleborn Bible on Google
Hope that helps
This helps alot, thanks.
Apparently that term is now considered offensive as someone who looked at this thread went and cried to one of the moderators about me wanting to be as âGOODâ as everyone else who plays this game. But I guess that term is too âHURTFULâ to them. you want hurtful, go onto COD S&D and see if thatâs any better.
Yeah, in all honesty, I think it might have been a bit of a language thing. It is very difficult to determine intent accurately through words at times. If I remember correctly, the term was in all caps in the original post (much like in this response along wi the quotes for reasons I donât understandâwhen you do that it suggests sarcasm, like you mean the word in a different way, like you donât think the people you are talking about are actually good), which to me at least, conveyed a sense of sarcasm. Apologies if I misinterpreted.
As far as getting good goes, I feel gear is the last piece of the puzzle. I created a guide for new and mid level players in the competitive section. If youâre consistently getting stomped, itâs probably from lack execution but I canât say as youâre request was vague. That isnât a negativism but simply truth. Those who master the mini maps and utilize the characters roles appropriately and work with their team will over come gear chasms. I have great gear. Some of the best legendaries in the game and awesome epics. But if the team doesnât perform, itâs all irrelevant.
First, Iâm no hardcore (the T-word is out, Iâve just learned, before even reading this thread). Played OM almost exclusively through CTT and OB, and heâs my top toon so far in the live game.
First, RELOAD SPEED. One of the single biggest hangups in DPS in any FPS is reloading (save DooM, which skipped reloading almost entirely). Mikey needs his DPS fix. Reload speed boosts help him out A LOT. Donât believe me? Then why does his factory-reject Rogue teammate, Whiskey Foxtrot, have a skill that specifically BUFFS reload speed? CHECK MATE.
Skill cooldown stuff. Dude gets MAD DEEPS from his skills, especially dumping fragpalm (I just made that up, but I love it) (See also: Nape-mentation) amidst tightly-packed groups of trashmob enemies. Minion bots? YUP! Anything, AGAIN, that buffs DPS, it buffs Mikey. HARD. Further, being able to duck out of a sticky situation with the stealth generator is a big plus. Itâs also a skill. Faster cooldown means better chance itâs ready to go when you are. And airstrikes are just AWESOME.
Attack or skill damage after that, Iâd say. Direct and un-awesome buffs to DPS by buffing damage itself. Attack speed gets bottlenecked a little by the limitation on ammo, and the regular reloading. Itâs more valuable on a melee character, and gets less valuable as the magazine size of your weapon gets smaller. Mikeâs got a 30-rounder. Not BAD, but not BIG either. The shield-piercing stuff is generally not worth it unless you just KNOW youâre going into a fight against shielded enemies. Maybe in PvP. But not really a PvE thing so much. Health and shield skills? There are plenty of buff items laying around in the game, so collect them all you like. You shouldnât be TANKING with Mikey anyhow.
Mikey is, IMO, a midrange DPS God of War. Up close, heâs in trouble. At range, he doesnât have the chops. In-between, though, somewhere, heâs suddenly VERY powerful. Got a pair of hot AoE skills, one available from the very beginning. You should be on the move while pouring in constant damage from well outside melee range of your enemies. Worst case, youâre feeling almost pinned down, you hit stealth mode and reposition.
Mikeâs not hard if youâre used to more âtacticalâ shooters. Beyond that, learn to land criticals consistently while moving and ADS. Prioritize your targets. PWN all the things. Probably the easiest character to solo the story mode withâŚ
Like in any other game.
Play it, gather experience (brain-experience), play ALL characters to learn how they tick, know your strengths and weaknesses and know where your enemies are vulnerable.
Example: Mike
Strengths
- good npc-killer
- good allrounder
- mighty pbaoe-dot skills
- cloak
- straight forward
Cons
- good allrounder (he gets outclassed by other characters in their own field)
- pdaoe-dots are only strong, if you stand still.
- cloak works against npcs but players will not simply disengage. Every bit of dmg breaks cloak. Dots and dmg auras make mike cry.
- his straight forward design limits him. Everybody knows what he is capable of and his offensive can be countered with movement or disengaging.
Thatâs the reason I think, mike is actually not easy to play, if you donât know every character and every stone in the game. He is very strong, if you exploit an enemies weak spot and dictate the terms of the engagement. And lets be honest ⌠knowing everything in a game and understanding how to make things work for you, is skill.
If youâre looking for general tips, I kind of have the same problem and made this reddit post and gota lot of very, very useful feedback.