So, they included a loot system and player customisation back end. What do you think about it so far.
- Do you like it?
- Does it fit the game?
- You don’t like it and don’t care?
My view so far:
Generally whilst running around the map there are plenty of containers and shard pods you can hit or shoot and pick up on the fly. A lot of the others loot containers and shard pods are out of the way and require you to abandon your team in order to loot them. The containers can be a bit fiddly, and from my time in the game now I don’t even look at what i’m picking up, i’m just frantically looting before I get left behind.
After creating custom load outs you need to pick up shards to activate them. Today I went into my command centre and found I had an Orange and Epic item - I didn’t even know I had picked them up or were rewarded them? So I stick them in my load out. The Orange needs 1800 shards to activate! So this means I have to search and loot even more shards, thus spending even less time doing team work - this system is counter productive IMO. If you had 3 Orange items, it would require A LOT of shards.
Question: If I pick shards up do the team benefit or just me? If just me, that’s bad.
The loot from bosses is not individual, and if you don’t get there quick tough. How’s this happened? ISIC has already been seen to not drop anything, and frankly it’s hard to see anything that does drop.
Question: Where in the game menu’s does it show what all the orbs do?
Why should picking up score orbs have anything to do with the team play? It shouldn’t, and neither should it for individuals as we should all be working together not running around looking for orbs out of the way.
My personal view on the system is negative. They didn’t need to include it IMO and bonuses should have been from player/group excellence. Looting detracts from team game play and would have been better for all enemy to drop orbs to pick up, not containers way off the mission track. As players progress then their stats increase, therefore players need to put in time before advancing to harder modes - where team play will be paramount.
I can see what they were trying, but it could have been a lot simpler for this game, after all, the PvE is TEAM MISSION based and shouldn’t be about individual looting.
So what’s everyone’s view on this topic?