Same for lower levels: mayhem 3, and also lower level normal mode (30 'ish). It’s becoming very frustrating, what with loot bonanza one day and loot dearth the next. Moreover, there’s a very apparent loot imbalance.
The way it is now, if it ain’t legendary, then it’s crap … and if it IS legendary, then it’s probably also crap. It should work such that loot at any level provides a broad range of choices that support progression to the next level. Obviously, white weapons should provide minimal support, and legendaries maximum support. I don’t know how loot drops are calculated, but I think this area needs a lot of attention.
A player leveling up should see virtually no legendaries early on, gradually progressing until a player approacing max level has maybe 3/4 of his loadout legendary. Beyond that, legendaries should be LEGENDARY and not just orange. I’ve read that legendaries are all handcrafted and not part of the procedural generation. Frankly, this is hard to believe, since most legendaries are crap.
Moreover, they’re cheap crap and not worth gathering for Marcus.
That said, handcrafting should exist at all levels and all rarities. I know that sounds like a lot, but what I’m saying is that the core loot set (of all rarities) from one level to the next should be crafted, then procedural generation can account for the bazillion guns … aka marcus fodder.
Finally, whatever legendaries a player has on reaching max level should pale in comparison to what he has by max mayhem level. This is already the case, but the progression from one mayhem level to the next should be more apparent. Frankly, at mayhem level 3, I can’t tell any difference from mayhem level 1.
OK … long post. I love this game. I think it’s the best Borderlands to date. It’s future, however, remains in doubt. Please realize that most of your customers are casual gamers, yet many of these are influenced by reviews from hardcore gamers. Providing for both sets is a fine dance to be sure, but you can do it.
Thank you for this great game and great series.