Hello all,
So I have a lvl 43, or 44 FL4K, which is all fine and well, however, it seems starting out in the beginning a day after the launch, I seemed to get weapons that actually had decent stats, and by the time I am at where I am with him now, I have pretty decent weapons, an assault rifle that does 600+ damage, and a Sniper rifle that does 879 ish damage. These seem to be working for this character, and with those weapons, I have never seemed underly powered for everything.
I am now wondering if the loot drops were nerfed, as I’ve started a new character Moze, and am level 16 now, however the weapons I can only seem to find seem to be locked around lvl 13. Even the weapons/shields I’m getting from the Eridium machine are only locked at level 13.
I find this odd, because this was definitely NOT the case when I was playing as FL4K, as weapons seemed to scale to his level every 2 levels at MOST. So did the weapons/loot drops see some kind of serious nerf?
Also, what the heck is the point of dropping mods, if my characters can’t use them right away? That just seems like a silly game design. I forget at which level my FL4K was finally able to use them, maybe it was 20. But as Moze at level 16 right now, I’ve found more than my fair share of mods, which I can NOT use, and wouldn’t even plan on using them if they weren’t at least scaled to my level. So, what is the point of dropping mods, below the actual level required to even equip them? It’s not easy to dodge, or avoid picking them up, it just seems entirely pointless as I’ve stated.
PS- I don’t really keep up to date with the Gearbox forums, nor updates themselves, so it is entirely possible, I may have missed a nerf like this.