I thought I might share my views on the storage problem and a potential solution that I would love to see implemented:
I think we can all agree that the choice to give players the capacity to hold only about 100 pieces of gear was an oversight. Borderlands 3 is a looter shooter and one of it’s major features is it’s incredible amount of unique items. There’s over 200 pieces of unique legendary gear as well as countless more red text and unique items in the game. Not only that but given the amount of variable attributes you can get on guns there is obviously a need to have multiple copies of the same gear. This is only made worse by the way mayhem mode functions and how it can make some elements and gun types useless.
In light of such circumstances I think merely increasing the amount of bank storage, as suggested by some members of the borderlands community and hinted as a possible solution by the developers, would be insufficient. Even if you increase bank space to 1000 players would still fill that up pretty quickly. Not only that but it would be impossible to find what you were looking for.
Instead, I think a systematic, filing-style storage system with ‘infinite’ space would be a more suitable solution. One way you could it is to organise unique items in your bank by broad item type e.g. Weapons; Grenades; Shields; Class Mods; Artifacts with further sub sections such as manufacturer and then weapon type for weapons , character for class mods etc. Not only that but each unique item would have its own folder, where you can find all your copies of it. Non-unique items could also have their own folder or even a pool like the current bank.
For example, all my Lyudas would be found under Guns - Vladof - Snipers - Lyuda. This way I don’t have to worry about cluttering my storage space with too many variants of the same gun and can keeping them all means I can pick the perfect gun for a particular build or mayhem modifier.
In light of the developers commitment to maintaining a constant flow of balancing the game over its life cycle I think players shouldn’t have to make a judgement call on whether to keep certain guns over others because there’s no way of knowing what will be good in a few weeks time. Further to this I believe that the post game is all about experimenting with different builds and items and finding new and creative ways of combatting the games toughest challenges. Players shouldn’t have to choose between picking up guns that are useful in specific situations or with certain builds; and tossing them to hold onto universally strong items like the flakker or 3 copies of the recurring hex.
Lastly, to satiate the collector in me and many others who play the game, id love to see some sort of PokeDex-style feature in the game, and incentives for collecting all the different types of unique items. This could be incorporated into the above mentioned folder system, with ‘???’ tabs indicating types of unique loot not yet found.
E.g under Jakobs Assualr Rifles:
- Gatling Gun
- Rowan’s Call
- Lead Sprinkler
- ??? (Bekah)
It would take a bit of effort but it’s not something that is revolutionary or unrealistic and as I have discussed so far there is definitely merit to implementing such a feature. The game is forecasted to have a long life cycle given the amount of extra content planned and it’s something I’m sure the dedicated fan base would appreciate.
Massive fan of the game but without a way of storing all my loot I don’t see a reason to grind the proving grounds over and over and it’s very hard to experiment with new builds because every time you want a specific item you have to go and kill graveward until it drops (the world drop pool / loot-certainty is a whole other issue).
Would love to hear what everyone thinks. The main goal of this post is to generate proactive and constructive discussion in the hopes that whoever is in charge of dealing with the storage issue sees this and takes some of it on board (: