So I was on the 3rd character trying to reach the first vault with my wife yesterday… And thanks to a combination of jump/melee/tediore reload/badass rocket spam or something - hard to tell with all the splitscreen lag - I ended up here (player 1):
This was kinda neat because although I had to deal with another badass yet to drop down, I could take potshots at the enemies down below. As I’m running around the top, I see some cash that I figured was from a money mirv grenade my wife threw and start picking it up. Had I any common sense I would’ve realized it was a trail, but in my lack of a rush I barely see a loot tink vanishing into a purple portal.
Now I get that the spawn rate had to be reduced because some folks took to farming them… But as they don’t actively engage the players and only run away the entire time - how are we supposed to find and kill them when they spawn in places we aren’t meant to reach in the first place? I’m not saying I want more (although I might actually want that) but at least fix it so that the few which spawn actually give us a chance to friggin kill them.