I know they made all lore legendaries equal, which I agree with (just wanted to get that out of the way).
What I still fail to understand is why they don’t have max abilities for their equipment type. Each legendary has three features/abilities. The lore ones have one of those that is special to the character. The other two are the same as other legendaries of that type, but always lower than max.
I don’t get this. Has there been a good explanation?
Further, if they want to keep things that way, I wonder if there is a consideration to improve them like either the demon bear gear (where if others have their lore, you both get a boost) or the Phoebe Ennukkar gear, where if it is on the right person some stats get elevated.
Alternately, one final boost would be to make lore gear “untyped”, so that the character could use that type of gear in addition to another of that same type of gear to stack similar abilities (I like this idea least, but I’m throwing it out there).
I write all this because I’ve gotten quite a bit of lore gear, and I never use it because other legendaries that cost the same are better, which is sad, because it’d be cool to amplify the play differences of each character.