Love the influx of new players! But…

(Disclaimer, I’m a PC player and this post is in regards to PvE Missions)

So, since Lootpocalypse, the game feels fuller and healthier. Matchmaking times are way down (for me), and it’s great. It makes everything feel more optimistic, and many of the newer people I’ve grouped with have said that they really like the game and plan to play a bunch more. Whatever you did, Gearbox, thanks! It’s made my play time much more enjoyable the past 2 weeks or so.

I do have one small gripe, though, and it may not have a perfect solution, but I’m reaching out to the community to see if anyone else has run into this problem and/or has any good ideas to address it.

So, my gripe/concern is this - lots of new players are jumping right into Advanced missions without having played any Normal difficulty missions. I had a level 2 join Advanced Heliophage today :cry: There is almost always at least one or two critically low-level players, but I’ve found myself with 3 or 4 players in the 2-15 range quite a few times. Without loadouts, knowledge of the game / characters, mission experience, etc. etc. it’s very difficult to perform at the level needed to succeed in 5-player Advanced difficulty missions - especially Heliophage and the Defend/Escort missions, and as a result, a large portion of the missions end in failure.

Now, I know what you’re thinking - but my concern isn’t entirely for myself. Sure, it’s annoying to lose a bunch of missions, but my main concern is the experience new players will get when they fail so many missions having just picked the game up. I do my best to be patient, explain missions, give people tips and just try to be a good mentor in general, but that doesn’t matter much when Chronicle dies in 2 minutes flat, or the Experiment is destroyed during the first wave. Ultimately, it would be a shame to lose these new players due to repeated, frustrating losses.

The problem is, obviously, we shouldn’t tell these players what they can and can’t play, but any attempt to nicely suggest a few stages on Normal before 5-player advanced Heliophage just comes out all wrong. When I first picked up Battleborn, I thought you had to beat Normal before you could do Advanced - am I remembering that incorrectly? Meh, I probably am.

So, I’m just not sure what to do - or if anything can be done. One or two super-inexperienced players can often be carried, but unless there are weirdos out there that enjoy losing all the time, I’m pretty sure we’d all have more fun if people got a bit of experience before attempting advanced missions. I know this post is going to come out all wrong … I’m not trying to insinuate that I’m better than anyone else, skill-wise or otherwise, simply because they’re low level, but it’s fairly undeniable that, in general, someone with a loadout and items to put into it, basic knowledge of the game and a character or two, etc. is more prepared for Advanced level missions. Right now, I’m losing a lot of those missions when there are 3-4 low-level characters in the same mission, aside from the somewhat-frustrating discussions like … “you need to stand on that spot there so we can activate the fight. Please. Please stand there. Please. I’ll be your best friend.”

Meh. There’s just no good way of saying this stuff. I suppose I’m probably just an elitist jerkface. Permission to slap me for being a jerkface is granted :smirk:

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IMO you should be required to go through the story missions in order and not be allowed in advanced games till you complete normal. That would not be compatible with the game’s idiotic form a party then choose one of three random missions to play mechanic.

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I agree with a lot of what you said, as far as advanced missions go, they didnt add the ability to queue for advanced at all until the game was out for a couple of weeks, so you practically ended up doing all the normal missions before that. I have been in my fair share of advanced groups that just get demolished in the first wave of the experiment like you said and I could see some people getting frustrated enough to give up on the game for something like that. Bottom line, I just think there should be some sort of requirement that needs to be met before people can do the advanced queue. Beat normal mode first, a command level requirement, something to prevent people from just jumping in right away because they don’t like to play games on an easier difficulty and they assume they can handle it without any experience with how the missions are supposed to work. There are a lot of people that pick up the game and assume its going to play like Borderlands, or TFC or any of the other shooting games out there and just don’t have any understanding of the mechanics and teamwork needed to beat some of these stages.

While I agree that it is frustrating to get these new players, I don’t necessarily think it’s a bad thing. I think it’s a lot of people who are used to CoD or borderlands or even OW and figure they can handle anything. And for someone like me I saw someone doing not only 3x my damage but also keeping everyone alive and realize there is more to the game than I thought initially. Though I imagine not everyone will react that way.

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Maybe it is just me but as a new player there was no way I was going to Advanced until I learned the game better. ESPECIALLY after I went through the Heliophage on Normal. That mission is FREAKING HARD! So yeah, I agree with you. I don’t think new players should be anywhere near that level. Learn the game, level up. Then go Advanced.

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