The author whose English is not his native language
I’ll talk about Lucky 7 and Moze’s Build in this thread.
Lucky 7 is a JAKOBS pistol that appeared in DLC1. The characteristic of the gun is that it is randomly assigned five attributes each time it is reloaded. But if you go FFYL, reload, or switch weapons you lose the load out.(This sentence has not enough and not correct info. you can check the better one with the first comment of this thread.)
The five forces that can be given to this pistol are shown at the bottom right of the image above.
From the left,
Amp Shot : This gives the pistol the same effect as a bullet fired when FL4K invokes the Fade Away (The hit bullets are always judged Critical).
Full automatic firing : It’s same effect of JAKOBS pistol FLOOD has. When you pull the trigger, this gun fires at the fire rate shown on its card.
Elemental bullets : This gives the non-elemental bullets an elemental. This force was not chosen and was expressed as a trash can. The images not shown here show three things: corrosion, flames and electricity. But oddly I experienced only electrical elemental whenever this was selected.
Exploding bullets : They explode when hit.
The 7 : The number of bullets fired at once is seven and the pellet pattern is the shape of the number 7.
Which combination would be the best?
You may think that with all five of these, it would be the strongest, but I think the situation with those four is the strongest, as I have shown above. Because when bullets become electrical, they become considerably weaker against enemies with electric immunity. It is especially problematic because it does not create a critical hit against them.
And I think the combination of No. 1 and No. 5 is strong enough, so the combination without other side effects is usually the best in most cases. Because No. 2 increases the risk of you exhausting all the magazines, and No. 4 is the risk of suicide.
And another gimmik
It comes with electric bullet whenever it’s reflected. Edit: No it’s not. Only when with No.1 effect.
Which Lucky 7 is the best?
- High critical damage : Because you will always hit critical.
How to play with this gun?
The pistol has a quality that is not bad without hidden five. You can just use it like any other gun, it give you a pleasure of gambling with each reload. but the most powerful way to take advantage of its strengths is to fight while maintaining the state that has been strengthened by reload - gambling. Then, the pistol is more powerful than any other gun in the game. But to do so, you have to avoid 1. reloading, 2. FFLY, 3. weapons swap. This is the high risk on the high return, and why it is fun to use this pistol.
Who are the appropriate VHs with this gun?
All four VHs can take advantage of this pistol’s strength without reloading through the Terror-Ammo Regen. However, FL4K and Moze are most suitable because they can refill the magazine.
FL4K, who uses Terro-Regen with Stack Bot mod, is incredibly powerful. It is thought to be the most powerful DPS in the entire BL series.
Moze is well suited for this pistol because she has the largest Magazine size and bullet regeneration rate. Unlike FL4K, she is enough without Terror-regen.
That’s why I play with this pistol only with Moze because I abhor the Terror effect and the Bloody Harvest Event.
Edit: I found the Terror effect is not bad as the skulls make it bad. So I tried a few runs. You can check 5m36s run here.
What is the best of Moze?
REDISTRIBUTION : After she scores critical hit, regenerates ammo 5% of her Magazine for 3 seconds. It’s only 2 tier skill but same regeneration rate with FORGE. And you will always hit critical, this is amazing with Lucky 7.
SOME FOR THE ROAD : Infinity ammo for 5 seconds after exiting Iron Bear.
For some reason or other, the size of the mag will continue to decrease when the ammo regen is performed. It’s a really good value-making skill in such cases and when you need to use a more powerful DPS.
PULL THE HOLY PIN : This skill has high value with more critical chance by grenade.
TENACIOUS DEFENSE : Sudden death completely destroys this setup. This skill prevents it.
Skills that make magazine size bigger.
And this is skill tree I recommend.
Class Mod : BLASTER MASTER, MARKSMAN
BM gives you boost of the most valuable skill Redistribution. And you need to invest all of your skill points on green and red tree, BM gives you Pull the Holy Pin and Vampyr without investing on DW tree. Perfect. And if you have effect No 4… O.K? Marksman also plays the best role with high DPS.
This enables the most stable play by guaranteeing the capacity of the largest Magazine size.
Redistribution is the only thing that this offers. However, it is not bad because there are no side effects.
Mind Sweeper can be good one with Redistribution boost and Micro grenade. but The MS-generated grenade has less power than the DPS of the pistol itself. However, it has the disadvantage of putting a lethal self-harming damage on the player. It hurts.
Green monster is pretty good. But I think it can not beat the benefit of 2/1 Redistribution.
And critical bonus is the best. Magazine size bonus is also good.
Shield : The Transformer
40% chance to absorb bullets to your magazine, this is the best one. And this shield helps a lot with your recovery, because when the gun is in your hand, it comes with electric bullet whenever it’s reflected.
Artifact : I don’t sure. I think it depends on your build and play style.
Using Lucky 7 without reloading is a difficult play. But it pays to challenge. And there’s some weird fun.
I think my introduction lacks much. But I hope this can help you.
My runs with Mind Sweeper can be seen in this thread.