I cannot wait to see this setup again once they revamp M10. Great run.
I tried to make a thumbnail because I wouldn’t do Moze’s Takedown run for a while(10 to 20 seconds can be reduced, but who cares?).
And I found that I can’t make thumbnail
By the way, even sub 5 will possible with corrosive automatic explosive 7 amp shot.
Edit: I mean sub 6.
So close to 5 mins.
Someone get this man a trophy.
I wonder if you could do the slide-skip using an Old God with three movement speed modules…
@roboteconomist Thanks and I know what you’re talking about, but I’ve never done it.
@kbk160008 You’re insane! These runs are so fast it is crazy. I like the idea of the movement speed roll on the Front Loader, I was wondering why you were going so fast at the outset of the video.
@tysonyar Thak you. Yes it’s really good with the Front Loader.
Thanks. But I know it already
i uh wuh how. so many crits. that wasn’t even a crit spot.
I don’t know how you did it, but that’s exactly the kind of setup-required mechanic cheese I’ve found missing in this game.
One of the random features on the lucky 7 is auto crit.
ah very nice.
I prefer the Mind Sweeper here, but yeah Lucky 7 has multi pellet crit roll.
And unlike FL4K’s fadeaway , or Zane’s hustler com, it works like a real crit.
how is fadeaway not real crit?
I don’t know exactly, but if you don’t hit the critical spot, the damage is less than if you hit it there.
The case that I personally experienced it clearly was when I fired this gun in a fadeaway state when not Auto Crit to two bosses in G Take Down, I noticed a huge difference.
could it have been because of GITM, or just boss damage resistance?
Like was the damage normal on everything but the bosses?