Alright so I haven’t even played TPS in awhile but I was randomly thinking about this build I made a few months ago, and utilizing some of the things I’ve learned about Borderlands since then I’ve decided to edit the build and gear so it’s a bit more functional. Since fire is resisted by armored enemies, make sure you take full advantage of the Maelstrom buffs. This build update draws inspiration from BookEmDano’s “Supercell” tank build, so please check that out as well! Dragon Ball Athena is a bit more focused on offense.
###Guns### - [color=orange]Rightsizing Fatale[/color]: Flash Freezer and crit machine. Although you do want to ride Storm Weaving most of the time, this weapon is indeed strong enough to kill even without all that. - [color=pink]Practicable Thinking[/color] [color=greenyellow]O0L4M0A4[/color] :zap:: Main stacking weapon. A [color=steelblue]Company Man[/color] isn't so bad either if you've got one of those (bigger mag but less damage / accuracy plus a special firing pattern). Still using the shock version since this weapon will be in play a lot more often than the others and shock deals the same damage to flesh and armor. The glitch version has a bigger mag than a purple, but those effects go away when you swap weapons so they won't be used as much. - [color=pink]Practicable Development[/color] [color=greenyellow]O0L4M0A4[/color] :fire:: Kill it with fire! Switching to this with Unrelenting active (subsequently activating Storm Weaving / Elemental Barrage) gives you that wall of fire (a FIREWALL, if you will...) that is helpful for any type of dragon. Once again, glitch isn't needed for anything but the mag boost, but that yellow glitch sure comes in handy. - You can put anything else you'd like for the last slot, perhaps something non fire/shock or a powerful weapon with a lower fire rate because anything can wreck at 500 stacks. I personally like having a [color=orange]Nukem[/color] around for instantly charging the Aspis or rocket spam on bosses. Plus it's a fairly easy legendary to acquire, even before the drop rate increase. I know other people are really digging the [color=orange]Thunderfire[/color]; that one is also very nice. ###Items### - [color=steelblue]Asteroid Belt[/color]: Meteors! Sometimes you can't keep track of every enemy so it's nice to have a backup in case someone manages to sneak up behind you or a flying enemy is being annoying, especially since the meteors catch the Omega-Senshu boost. A Grounded variant of this shield will serve you well. - [color=orange]Longbow Quasar[/color]: Good for grouping up enemies and can be absorbed by your Aspis. A [color=orange]Storm Front[/color] is a better idea for bosses. Gonna test a [color=orange]Fire Bee[/color] to see how it does against mobs. I loved that grenade so much in BL2. - [color=mediumorchid]Blazing Dragon[/color] (+5 Overload, +4 Omega-Senshu, +4 Gathering Tempest): I don't know what I was thinking before not maxing Omega-Senshu out but I'm glad I'm doing it now. I like Overload a lot but it loses effectiveness outside of mobbing. For this reason, I would use a blue [color=steelblue]Marauding Dragon[/color] COM for bosses. (+6 Omega-Senshu, +5 Gathering Tempest) - [color=mediumorchid]Voltaic Strafing Run[/color]: The boosts in this Oz kit help with stacking Maelstrom, and since it's a shock version you can slam in a vacuum with little trouble. I am definitely planning on testing a [color=orange]Meteoric Oxidizer[/color] because all that extra fire is definitely enticing. I think the skill set is pretty self-explanatory, really going for speed and power here. The 15 points that went into the Xiphos tree might hurt my elemental / survivability a bit, but I think the pros outweigh the cons. Let me know what you think!!