M10 Sniper Amara Build with Nimbus COM

Eh, it require plenty of general skill to hit a target cleanly while moving at Warp 7 across the battlefield. It does not, OTOH, require techniques intrinsic to the action skill (other than, you know, missing with the action skill).

It’s also basically the opposite of what you want to use with a sniper rifle, with the exception of certain bosses (it’s grand with a Sandhawk or Unseen Threat against Grave or what have you).

Moving at warp speeds across the battlefield is not how you want to use a sniper. While mob killing with Amara is relatively easy, it’s not so easy that you can cheese your way through anything with just an Unseen Threat.

Obviously, you don’t want to try to take on Wotan with just a sniper, even if it’s a Sandhawk. I did talk about that in my build video in the first post. If you want a speed build, this isn’t for you. Like I said previously, the Spiritual Driver, while powerful, is kinda cheesy, to me. I do not like moving at warp speeds. First, it makes me nauseous, second, it’s not ideal for all combat situations.

Amara is not the only one who can use a sniper well. All my character builds are made with snipers in mind. Fl4k and Moze are almost as good as Amara with the Unseen Threat. Zane is good too, just not on par with the other three VH’s.

But, if you can reliably hit headshots while zooming around at warp speeds, let’s see some video!

Wow, I think we had a massive failure to communicate there.

First, you stated that the Driver takes no skill to use well. I disagreed by saying that it does require the skill to hit accurately while moving at warp speed - which is the ONLY way the driver is good.

I then state that the Driver is sub-optimal for sniping, agreeing with your premise, really. The exception is certain bosses, where the Driver excels with a sniper because giant crit spots make giant crits easier.

I also never at all say anything about Amara being the only VH who would be good with a sniper. She’s actually no better then third with a long gun for me: Fl4k is MUCH better, and Moze is a fair amout better as well (though for very different reasons). Fl4k has the crazy single-target damage, the ability to hide to not get hit while aiming, and auto crits. Moze has the combos of Short Fuse, Mind Sweeper, Blast Master, TCP, MoD and PthP with splash snipers, and her incredible ammo generation capabilities mean that she can keep firing. Amara CAN use TTB and snipe into that, but that’s not sniper specific, because you can erase groups of mobs with a crappy green pistol with TTB and the right build and anoints.

Definitely misread what you meant. You can use just about any low rarity sniper with a good anoint, but it’s not as fast nor do they have ricocheting that the Unseen Threat has. The kickback is minimal and the accuracy is near perfect. Plus, you get additional crit damage with it. I mean, TTB isn’t up 100% of the time. So having a sniper that can basically one shot most enemies with a crit hit from my setup is a good thing to have.

I don’t doubt Fl4k and Moze can use snipers very well. I know because they are both my number two. The thing that sets Amara apart is TTB. In all my 1000+ hours into this game, Amara has been the best pure sniper. The gap isn’t that big, but that’s what I’ve experienced.

I understand the point in sustainment for when you need to change gear up, but why soul sap with a deathless in general?

Because I don’t use it exclusively. I also use the pearl when doing Takedowns. But I’ll look into what else I can change it to. I mean, they can be changed on the fly, so good point!

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I never even pick up nimbuses because the damage listed on the card seems absurdly low. +25 / sec. That sounds like absolutely nothing.

Yet it’s obviously not since you say it can kill you. What am I not understanding?

It’s certainly more powerful than just +25/sec. The score card is very ambiguous. From my game play with it, it’s my second favorite COM after the Phasezerker.

It can kill me because of Anima. The DoT is multiplied by an insane amount.

The value stated on the card is misleading. What it does is the cloud hits the enemy about 3x per second with very low damage, but each hit has a chance to proc DOT on them. DOT amount is that of the gun you’re holding, element is your action skill element. That’s where the real damage comes from. It means massive DOT with a high damage rocket launcher (e.g. Ion Cannon/Nukem) but very little with e.g. a shotgun.

I contributed a breakdown of the Nimbus to Prismatic’s Gearology thread.


That’s great, thanks!

If you had to pick a Maliwan or Hyperion weapon to equip with a Nimbus (or otherwise swap to it to light up the DoT), what would you use? :thinking:

edit - the Slow Hand is rocking like 60% chance with decent damage, for a Hyperion entry. A Soleki Protocol at 70% seems to be Maliwan’s star (plus it’s a sniper rifle and a damn fine one at that).

How does Cryo Efficiency fit into this?

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I believe Maliwan weapons tend to have higher DOT but I’m not 100% sure right now. I wouldn’t pick either because they don’t make rocket launchers. What you want for Nimbus damage is a very high gun damage number.

Haven’t tried Slow Hand or Soleki Protocol, but just looking at the stats I found via image search they absolutely won’t cut it. Tbh I wouldn’t use the Nimbus in any case because it’s very niche, and the more health enemies have from Mayhem, the worse. It was niche but still kinda fun at M4, but on M10 I don’t think it does anything worth mentioning.

As for cryo efficiency, Nimbus can’t do cryo damage because it’s restricted to Amara’s action skill elements.

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I’m doing a whole playthrough after resetting my Amara in M10 with a Nimbus COM. Does the job rather well. I’m running her through DLC2 right now.

Oh, I misread that (it takes both DoT chance and damage from the weapon in your hands when the Numbus cloud starts).

Both of my Sirens are “locked” to those manufacturers, so I have to make do with those respective weapon sets.

Niche is how I do, I adjust the game difficulty so all this stuff works how I want. With no Mayhem on, Nimbus (and a Slow Hand) was cooking off bits of the boss’ shields in the Guardian Takedown about where I think it should, maybe a little strong. Maybe a Crossbow? Damage is pretty high, and as a kinetic weapon, should do well (for Hyperion). :thinking:

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Thanks for elaborating. I’m off to look at your breakdown now.

Why can’t gearbox write card text that makes sense? :roll_eyes:

EDIT: read your excellent breakdown. I’m definitely very interested in Nimbuses now. Also, given that the damage of the cloud is neither low nor fixed (and the number 25 doesn’t seem to factor in the equation at any point, from what I gather), that +25/sec label is truly absurd :woozy_face:

I’m quite pumped about this, actually. I used to play a melee build, and my mod of choice was Dragon. Since M2.0 rendered melee useless I’ve been using a Phazezerker, but am finding it pretty boring (yes it gives good bonuses via Rush stacks, but the mod doesn’t actually add anything interesting to the gameplay). I’ll enjoy hunting for a god-roll Nimbus now. Thanks korben44 & DocStrangelove!

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Here’s the same build with a Phasezerker and a ‘casual’ Slaughter Shaft playthrough:

I’ll do one with the Nimbus, too.

Ok, more exploration is needed with the Stone COM:

Video is missing?

It’s working for me.

There it is :+1:

Edit: Are you taking advantage of the COM’s ability to throw stacks at you by taking damage? I didn’t see it. :thinking:

It’s there a few times. You do have to keep the stacks going though. I’m going to give it some more play time. Gonna tackle the MTD with it.