I think that most people who have played a ton of the PVE know how important those little yellow bonus point balls are in terms of getting a high score and a gold medal.
It’s not horribly uncommon to end up having a bonus score higher than your regular score. (Just had a match yesterday where my 2-man team had over 50,000 bonus points and only 40,000 regular points for a score in the 90,000s)
Anyway, I actually like running around like a maniac trying to get all of the bonus balls. (Even though I hate how much it impacts my ability to get a gold medal)
So on to the point of this thread.
I know I’m not the only one who will be fighting a boss and have that boss drop a speed boost and then go on to collect 20-30 bonus balls.
While on the flip-side, fighting a boss and have that boss drop an overshield or cooldown orb, and then go on to only collect 10-15 bonus balls.
Since most times the difference between reaching a new medal tier is entirely dependent on how many bonus points you can rack up, it seems odd that one of the main reasons I can get such high bonus points is when the boss drops a speed boost along with the bonus balls. The randomness of getting medals based on bonus points is a bit crazy, but it’s further complicated by the randomness of getting a speed boost at the same time.
So my solution would be to have all of the bonus balls also act like speed boosts. They could have the same duration or a much shorter one (like 0.5 - 1 second), but just something to ensure that you can consistently have the same change to collect as many points as possible each time you play a match.
Also, I would classify this as simply a ‘nice-to-have’. There are certainly a lot of things I would rather the Dev team work on, but it would be nice if something like this could get on their to-do list…and perhaps we’d see it in a year.