“and i clearly distinguished that i maintained stats in both betas which more than prove i am not bad at the game. the command rank just proves that i am experienced.” Saying it does not prove anything, I could claim to have flown to the moon on a winged unicorn but without proof I wouldn’t expect anyone to believe me, once again you are the one who is being naive. Sigh You just voided your whole argument.
As for my understanding, it is yours that is flawed, your understanding seems to be that that you should be able to beat any player all the time based on the character you use and if you can’t than that character who you can’t beat should be nerfed to suit your character or playstyle. I gave you a few options to beating Galilea, alter your playstyle, use a different character, use CC to your advantage, flank her, draw her out. She’s not just a brawler she’s “territorial” and she’s classified as a defender so don’t just rush her head on then complain when you lose, the problem isn’t with Galilea it’s with the way players like you approach her and with 80+ hours and 200+ games in the open beta I saw a lot of it and sighed continually when one player or team outleveled me because some cocky fool kept feeding kills to the opposition then either rage quitting or voting for surrender when they were outmatched. It’s a team game, you’re just one player, the problem is that you expect to be able to beat everyone and instead of finding a solution when you can’t you want the game to suit your level instead of rising to suit the level of the game.

