I actually agree with changing Galilea’s base shield attack to a silence instead of stun would be fair, but make the stun available as an unlock later on. The really short 2 seconds keeps it from being overpower as if there is any space between you and the target they can escape.
I ran Galilea alot during the beta, and loved her, but just from reading this it seems like I used different build than most. I never found the stun to be that overpowered as I still had people escape from me, I found Shayne and Aurox far more annoying in that regard. The biggest problem in the beta is that people seemed to have no idea how to fight against her more than her just being overpowered, they panicked when losing health from the corruption or desecrate fields and didnt fight, instead just focusing on running. While the stun could mess someone’s day up quick if you were in close, the one ability I found actually found overpowered was the range attack you could add to her melee strike. While the requirement to be at full health can hurt, the fact that it fires off even if you hit with a melee attack means that at full health you basically deal double damage. For example once I got to lvl 3 and had it unlocked I could take out the thrall in under 3 seconds, that’s alot faster than any other character.
Part of the issue people seem to have with her is that she is labeled is a defender, not an attacker, and thus want her to be a pure tank. Why? Just because she has a shield doesnt mean she’s actually good at tanking enemies, hell out of every tank I saw she was by far the worst at it. Every other tank has abilities geared toward that, her are more for controlling an area and killing enemies. In particular I found her to be excellent at taking down other melee characters and tanks, her fields and stun allow her to slow them down enough to do serious damage to them but at the same time she struggles against ranged characters. Yes if you run in to sword range against her with Thorn or Marquis you’ll be dead quick but if you stay back and fight like the character is designed to be used it’ll be a good fight. Also what seems to get lost in the conversation is that her ultimate kinda sucks as anything other than a way to run away, I’m pretty sure it’s the weakest ultimate in the game.
Instead of changing her abilities or helixes I’d rather see them change the order that they’re unlocked, move the stun/silence to lvl 3, move the ranged attack to 6 or 7, part of the reason she felt so overpowered was that at lvl 4 I had every helix I really wanted unlocked, the rest were just extra, meanwhile my opponents were waiting for their ultimates or later helixes to be strong.
Oh and take a look through the forums or chats, at just a glance Rath, Shayne, Marquies, Galilea, Ambra, Deande, Thorn, and a few other are all being complained about being broken. If half the characters are broken then maybe their just actually all equal? I mean I hated fighting Shayne but I loved seeing Rath on the field, meant free kills for me. Alot of this ‘brokeness’ has more to do with who you fought and how good they were. I fought several Galileas and I never felt that they were that strong, yet I tore though teams at times when I played with her.