Make galilea's shield silence rather than stun. it's only fair

I wholeheartedly support this decision. It will mean a glorious return to the days of 30-0 Phoebe on Meltdown, where she out-levels everyone by constantly picking off the weakest player for free XP, like a lion on a virtual Serengeti. The only difference will be all that extra damage from the Crosscut mutation… so maybe… 40-0?

And then everyone can hate her again, get frustrated again, and stop playing again. I can’t wait!

XD Oh the Phoebe days. Honestly, a very short stun wouldn’t be that bad but I think Phoebe is just fine like she is not.

IMO 2 sec is too long, 1 sec would be enough, right now if she land a shield you die.

Not always. Playing someone with a lot of mobility can let you escape from her, especially early on (cough Caldarius cough). Plus, since her shield is a projectile, I’d wager ISIC can actually reflect it and stun her.

IDK most of the BB I played could not escape the stun unless I was at full Hp/Shield when stunned. Then again I only played squishy character.

She has shields to block attacks - assuming the Galliea throws/connects and has the helix option that returns it to her.

She has an aoe SILENCE - helix option and I believe the silence effect is only on Desecrate. Don’t stand in it.

She has an easy stun or pull - easy stun? I will admit that the stun is easy, when the player runs straight at me. Try side stepping it and don’t fist fight her face to face. Missing a shield throw is a death sentence for Galliea.

She has her own beefed up health regen - really? Beefed up? Her health regen from corruption is easily negated by any damage.

She just does a billion damage - no, standing in her Desecrate amps ALL the damage you take from all sources. So the billion damage is just increased from everyone else hitting you.

Her ultimate makes her untargetable - you can still be hit during her Ult. You just can’t lock onto her.

Every time I fight a Galliea, I do my best to keep out from in front of her. Doing so makes Galliea a easy target.

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you’re defending a character on multiple posts where hordes of people are in agreement. why do you think that is? it would be pretty arrogant of you to think that they are all just bad. i play competitively at a relatively high level in another game that requires a LOT more precision and twitch reflexes and reaction time. Really any pure shooter with fast ttk at a high level trumps the reflexes required to play this game. if someone is getting sidestepped and wasting their shield throw, they suck. your entire argument here would work, if the galilea was a computer. but guess what? there are people who are thinking the same thing you are thinking at the exact same time you are thinking it when you play.

you have no respect for your opponent. on galilea you are not outplaying them. you are taking advantage of a character that i am willing to guarantee my first born will be nerfed. the reasonable and only response, and the response you have not yet come to, is that you had fun while it lasted, but it is broken

How am I taking advantage of her when I can easily beat her? I defend Galliea because most of these threads attacker her are the same; she beats me 1v1 therefore she must be OPd. She did need the first nerf they gave her, no arguments there.

If she is OP then how can I beat most Galliea’s? And do not say it is because I just outplayed them, if that is the case, then those complaining she is OPd just got outplayed by her.

If you can offer numerically evidence that she provides a unfair advantage then I accept but so far, most complaints come down to someone getting outplayed.

As a popular and overpowered character, she will be played excessively. People will hear of her domination and flock to her. Naturally this means a bunch of bad Gali players to much on by people who are sick of her ■■■■ and have already seen it dozens of times. Thats just how it is, popular characters have huge margins. Kind of like Oscar Mike? I only remember one game where OM was a real badass and the rest were mostly fodder, but hes still arguably top tier, hes just watered down by the playerbase.

that’s kind of the high road when numerical proof is next to impossible to provide at this time. i can provide you the most important numerical proof: her stun is 2 seconds and can be deployed within the range it takes to use her melee attack. it is also within the easiest skill to use in the entire game that contributes to the most important detail, which is that she can by herself kill in less than two seconds. that is all you need to know.

if i were to hop on a phoebe and play against an equally skilled, equally leveled galilea, i would lose that fight. phoebe is a straight assassin. a skilled phoebe would use the slow field offensively, but with galilea you would be teleporting right into guaranteed increased dmg, so you then have to rely on passive play and team shotting her. you dont have to team shot phoebe with galilea. you can rush her and stun her and destroy her. same with rath. if you beat most galileas it is because most galileas are bad. the good players do not choose galilea. they have strayed far, far away from her a long time ago. there are only a few scrubs left defending her. the rest moved on to more team oriented, skilled heros.

That’s pretty much true for ANY character though …

Although in the right hands a Galilea can be devastating that just means that she’s a very good char not that it’s OP, to me an OP char will be always be that one that everyone is able to reck people with regardless of skill, the moment you say that the only reason someone is able to beat Galilea is due to bad players choosing her, you’re automatically negating her OP status.

I think people just overuse the word “OP” too much, everything they can’t overcome they call it OP, regardless of wether there are people who can do it or not.

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Gearbox, Galilea shield is not the problem. The problem is the health regen she gets from her upgrades. Nerf those. However, if you want to change the shield, make it so that when you block too much damage with it, have her drop the shield and lose her throw until it cools down.

I actually agree with changing Galilea’s base shield attack to a silence instead of stun would be fair, but make the stun available as an unlock later on. The really short 2 seconds keeps it from being overpower as if there is any space between you and the target they can escape.

I ran Galilea alot during the beta, and loved her, but just from reading this it seems like I used different build than most. I never found the stun to be that overpowered as I still had people escape from me, I found Shayne and Aurox far more annoying in that regard. The biggest problem in the beta is that people seemed to have no idea how to fight against her more than her just being overpowered, they panicked when losing health from the corruption or desecrate fields and didnt fight, instead just focusing on running. While the stun could mess someone’s day up quick if you were in close, the one ability I found actually found overpowered was the range attack you could add to her melee strike. While the requirement to be at full health can hurt, the fact that it fires off even if you hit with a melee attack means that at full health you basically deal double damage. For example once I got to lvl 3 and had it unlocked I could take out the thrall in under 3 seconds, that’s alot faster than any other character.

Part of the issue people seem to have with her is that she is labeled is a defender, not an attacker, and thus want her to be a pure tank. Why? Just because she has a shield doesnt mean she’s actually good at tanking enemies, hell out of every tank I saw she was by far the worst at it. Every other tank has abilities geared toward that, her are more for controlling an area and killing enemies. In particular I found her to be excellent at taking down other melee characters and tanks, her fields and stun allow her to slow them down enough to do serious damage to them but at the same time she struggles against ranged characters. Yes if you run in to sword range against her with Thorn or Marquis you’ll be dead quick but if you stay back and fight like the character is designed to be used it’ll be a good fight. Also what seems to get lost in the conversation is that her ultimate kinda sucks as anything other than a way to run away, I’m pretty sure it’s the weakest ultimate in the game.

Instead of changing her abilities or helixes I’d rather see them change the order that they’re unlocked, move the stun/silence to lvl 3, move the ranged attack to 6 or 7, part of the reason she felt so overpowered was that at lvl 4 I had every helix I really wanted unlocked, the rest were just extra, meanwhile my opponents were waiting for their ultimates or later helixes to be strong.

Oh and take a look through the forums or chats, at just a glance Rath, Shayne, Marquies, Galilea, Ambra, Deande, Thorn, and a few other are all being complained about being broken. If half the characters are broken then maybe their just actually all equal? I mean I hated fighting Shayne but I loved seeing Rath on the field, meant free kills for me. Alot of this ‘brokeness’ has more to do with who you fought and how good they were. I fought several Galileas and I never felt that they were that strong, yet I tore though teams at times when I played with her.

no legitimate, reasonable, highly experienced battleborn player will say that rath, shayne, marquis, ambra, thorn, or deande are overpowered. the only real issue currently is galilea. she literally lacks nothing. thorn and marquis are very balanced. rath has a strong ult, but you can counter it with so many different things, deande if definitely fine and has a learning curve that is simply non existent with gali, and the post nerf ambra is fine. they might need to increase the cooldown time of her flame shield, but that is literally the only issue with her.

you will only hear informed players discuss oscar mike and galilea. but tbh, im ok with oscar being strong at what he does and so versatile. and i dont EVER play oscar mike. he is just by far the best objective player in the game and i am ok with that

TBH i still think no char should be able to have a silence AND a stun skill available to them, they should be able to choose between one another not having the two available.
I think a good compromise would introduce a snare skill, she would throw her shield and snare you, you wouldn’t be able to run but you could still fight back. Galilea should still have the upper hand since she is a melee char but you could still fight back since she too is more open without her shield. It woulg give some advantage but not much.

I like that idea, still traps ranged characters who try to pull away but doesnt leave them completely vulnerable, it’d be a good way to alter her ability

anything but the stun. and they have to address the healing prevention. that is by far the most overlooked thing going on in the game.

I think thats one of the reasons i like Boldur so much. Being silenced or stunned aint so bad as long as my Ultimate was already used and i’ll wreck her face with plain’ol axing :slight_smile: but ah im one of the lucky ones.

I think people are focusing on the wrong part of Galliea. Most of the time when you die to her it is from her Desecrate. Most people do not realize that once your in it, your are taking more damage, not just from Galliea, but everyone, other characters, minions, and turrets. Majority of my wins with Galliea show me with little loads of assist and my teammates with all the kills. Why? Because they are all sitting back waiting for me to bait someone into Desecrate. The minute you get into it, RIP. I would say, make it so that only Galliea gets the damage buff and a smaller on at that, or change the effect of Desecrate. But to remove the stun from her ST would just break Galliea’s ability to pressure any sort of ranged opponents.

so it would bring her in line with an assassin like rath, even though she is a brawler. why do you think she is supposed to be so effective against ranged characters? isnt that what people cried about phoebe for? because she could close on ranged characters as well as sauce other melee characters?

at some point you have to become comfortable with removing the training wheels. a stun on a charging, melee type character is training wheels.