Make galilea's shield silence rather than stun. it's only fair

i didn’t say effective but a stunning ST assist with dealing with them, it’s not a end all when dealing with ranged. Almost every melee character has some way to close the gap on ranged characters, Attikus has pounce, Boulder has boldurdash, Deande has burstdash/holotwin, Dragon has clothesline, Ghalt has hook, even phoebe has her phasegate…you get where i’m going with this.

Galliea has no gap closer, her ST does stun, which you can complain that it’s a death-sentence, but it’s a high-risk high-reward move, if she misses, she’s done for, no stun and no 1000 hp guard.

Trying to nerf a high-risk high-reward skill just turns it into a high-risk useless move that will never be used.

Your whole argument stems from phoebe losing her stun, therefor everyone’s stun being removed. And calling her move training wheels is stupid when you insinuate that it’s the only reason people are good with her. If she is easy to play, then she is easy to counter, which she is, but you’ll fall back on the defense that ‘oh, well then it’s skill’ so which is it? skill or ease of use?

As I just stated previously, her ST is not the problem but everyone keeps focusing in on it. I’ll bet anything that if they nerf the stun from it and replace it with slow, people will still charge at her, they’ll be slowed instead of stunned, and just like always, die due to all the damage stacked on them when they step into Desecrate, and we will once again be back here making the same argument.

I played quite a bit of Galilea, and she’s just incredible. Paired up with another character with a stun, you can basically just prowl around destroying other characters, with very little fear of rebuttal. I agree that the stun is excessive, I’d recommend tweaking the duration. Galilea already gets silence from a Desecrate helix mutation, which would create a bit of redundancy. She’s one of my favorite characters, but it is obvious that you are really disadvantaging yourself by NOT having one of her on your team, so I’d like to see changes that pull her back in line with the other characters.

I’ve had an idea of a rework that I think would make her the territorial brawler she’s supposed to be, instead of the murder tank she is now. I’ll get a thread written up tomorrow, but what it does is turn her into a bouncer, that is a complete monster that can lock down an area when in her desecrate, but desecrate is now an ultimate with a 2 minute or so cooldown, but indefinite duration unless killed or recasted. She would be able to hold down an area, but she loses all her overpowered toys if she leaves her desecrate, which stays in one place, instead of following her. She’d still be a decent defender, but all her tools are linked to her ultimate, with her shadow puddle becoming a regular ability. Do you think this would be a good direction for her to go?

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I do like this idea but i think linking all her abilities to her ult would makes her useless until she unlocked it. I think there is something here tho, just needs tweaking

They wouldn’t all be linked to her desecrate. I never played her, so tomorrow I’ll read into her abilities and see what could be split off and put into her various areas. One thought I had is having her helix skills add different abilities to her desecrate, so that it would be different for each of the different builds.

as it stands now, most of her Helix effects either her corruption or desecrate effects. giving them silence, dot or healing teammate effects. Her ult now is really only used as a get-away or a time-stall/heal while ST reloads.

in what universe did you find this logic?

im sure this will happen to bad players. but good players, better players than any gali users, have been getting her down to absolute and then getting stunned by her with near full health and then dying because she is able to land a stun and kill within the stun time. idk why you’re having so much trouble understanding this. idk if you didnt use the right geear, stunned people when you weren’t in attack range or what, but you clearly didnt even play the character you are defending correctly

Where did I get this logic? Through my ability to learn a characters play style then using that logic to counter them. Let me know when you get to that point. It will make your struggle against Galliea that much easier.

‘Better players than any gali user’? Are you serious? So you think that players that don’t use gali are better than those that use her? I love this ideology seeing how most players that use her seem to have no problem countering her. So, maybe these ‘better non-gali’ players should learn her so they stop losing to her and blaming it on OP.

I also love that you use the term ‘correctly’ when addressing how I play Galliea. I play her as a team player. I bait people in, guard and stun players in Desecrate and let my dps member kill them.

Ok, I’m growing tired of this banter, players that can’t beat her will cry OP and those of us that can beat her will sit her and roll our eyes.

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you said that if she is easy to play, then she is easy to counter. this literally makes absolutely no sense whatsoever. she is incredibly easy to play, but her ease of use does not make her easy to counter. if i could drop a napalm bomb over the entire map at level one that killed everyone in both lanes instantly with the touch of a button, this would be incredibly easy to use. why would that be easy to counter? how difficult of easy a character is to use has absolutely no impact on how effective it is or how easy the counter to her is. the only thing that logically affects how easy she is to counter is the strength of other players in relation to her strength. she is by far the strongest player with the best helix in the game.

and yes, all the confident, skilled players stopped using galilea a LONG time ago. they troll players like you with isic and boldur and you get smoked. only thing is, galilea is broken enough that even guys like you can still manage to scratch out a few plays, but you still get smoked.

i would absolutely love more than anything to play you in a pvt match both with and without galileas. my friends and I are good enough to embarrass you regardless of who you pick.

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Whatever makes you feel good about your epenis.

As previously stated, I’m done with this banter. If you have something constructive to say, have at it.

"I also love that you use the term ‘correctly’ when addressing how I play
Galliea. I play her as a team player. I bait people in, guard and stun
players in Desecrate and let my dps member kill them. "
By DPS member you mean your sword right? She is a DPS lol a serious one.
And i think the logic comes from her being easy to play and still really powerful. Its like saying people who ride bikes with training wheels are not as good at riding bikes.
Its also odd that you bait people with her, most people turn and flee from her on sight, since they’ve learned that shes pretty much death.

Lets gimp mele and make it easier to run away every fight. Pheobe is stronger than Gal after her small nerf.

How is using ISIC and Boldur trolling exactly?

There are a lot of characters that are easy to play and still powerful. The difference is that most of these characters can be easily counter where as Galliea does require you to know her abilities. At least from my experience with using her, that it makes it easy for me to counter her since I know what she is aiming for.

I must be playing her wrong because I get a lot of assist in my team as my DPS is not from her sword but from my team. A lot of people still chase me into Desecrate which is usually what they end up dying from, just stun, block, and move around.

using them isnt trolling. 1v1 mercing a galilea with either of them is trolling, imo.

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“its dangerous to go alone” is one of the big damage boosts, as long as shes at full health and close range its just a ton of extra damage, and they spec for attack speed so the 5 blast burst comes around quicker.

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Galiea shield can stun if the duration drops to 1 second or something. 2 seconds is way too long and easy to follow-up for a char whose only weakness is “I missed the shield throw so I have to run.” That and she has the Mutator Benefit.

It’s not like we can get rid of the flow of her kit. The shield -> Pull -> Silence combo with field is truly BS but if that’s going to be a part of her core playstyle, then it’s easier to just tone down her damage in general. Not like we can nerf her sword swinging animation which makes it one of the easiest to hit with either.

It’s dangerous to go alone, although quite a BS DPS boost and a better projectile than most range in the game, is still counterable by simply shooting her with a shield-pen stuffs or item so I’m okay with that.

Gut her sword swing damage in general by about 25-33%. She should be forced to rely more on IDTGA to get damage.

i think if the stun remains, even at one second, desecrate needs to be made her ult or something. those two things together are absolutely insane. then if you add the proper gears on top of that, it truly is too much. maybe move the stun WAY down the helix? make her struggle to get her levels unless she heavily relies on team play like other brawlers, then let her have her stun at like level 7 or so? then there would actually be some kind of risk/reward equation when choosing her. because right now there is absolutely no risk

Don’t think they can really remove the stun since that would kill the visual impact her shield throw has. Nearly every other game that has a shield throw pretty much make you think “STUN ON HIT”.

Galiea Desecrate would be a lot easier to balance if the pull isn’t on the first level and that she actually has to choose whether she wants the pull OR the silence as a part of a “CC upgrade to desecrate” level. It’s dumb that a CC upgrade is on a tier that ask you if you want damage or heal. Of course we all want CC. Taking the CC has always been the best option in nearly every game. The only time you don’t pick that is that it’s only a meh slow. If they want CC upgrade to be a thing, make it compete with other CC or give the char no CC to begin with. Don’t give a char the ability to take the CC upgrade TWICE on a char that already has a cc.

Her H8 is a great spot to make it a CC upgrade tier. The Movement speed upgrade/area can be moved in early. That + range can easily be something to place as Mutator in the “Heal/Damage” tier instead of Silence.

The “dangerous to go alone” burst damage is what makes her such a good assassin though because of the spread blast part, that and the shield throw. But yeah at least getting her shields down is one of the ‘things to know’ when playing against her.