A couple of points before I begin:
- In the current meta, healer from level 1 is essential. A team without a healer is at huge disadvantage against a team with a healer because of one simple reason: team with a healer has no downtime due to health lost during the fight. A player that lost his health and has no healer in his team needs to either recall to base (costing time and his absence to his team), or to hug the healing buildable at his base, which sosts credits to build, even more credits to heal effectively, and is easily accessed and destroyed by enemy team. Damaged player in a team with a healer only needs to spend 5-10 seconds around his healer to get his full health back. Teams with healers are much more fit because they can apply and sustain pressure more effectively and consistently. Which leads to the next point.
- The game is starved for healers. Taking into the account the previous point, there is only 2 actual out of the box (this means from level 1) healers. When healers provide such huge advantage that you essentially feel like you handicapping your team when you don’t pick one, just 2 healers is a poor choice. There needs to be more actual healers.
- Lets be real. No one in their right mind would level anything other than “Don’t Call it a Heal Chair” on level 5. The helix upgrade is too valuable on it’s own, and the alternatives are not even trying to compete. And I don’t think they ever could, given the usefulness and utility the heal aura provides. There is no point in trying to nerf/buff anything within this choice, because you’ll either render something overpowered, or utterly useless.
And, what it all boils down to for me:
Adjust Kleese’s healing aura and make it his default feature.
My proposition is roughly this:
He will have this healing aura by default, it will heal something like 35+5 per level (that’s 80hp/sec at level 10) health each second to nearby allied battleborn, and it will SPLIT the healing among the nearby battleborn that have health to heal. So, if alone damaged battleborn is standing nearby, he will be healed for the full value per second, if there are two hurt battleborn, they both will be healed, but healing potency will halved, and so on.
What do you think?