With TCP the cost is a bit too much IMHO. With TCP procc you go FFYL in medium range. I can agree on getting hit with enemy in your face. But with TCP you can get killed in effective shotgun range.
An easy fix would be removing TCP double the explosion range. This talent is too good to avoid it but the procc will oneshot you from quite a distance.
I think her problem is that she has to spend points into TCP for that splash damage. It’s too good, and that splash radius has multiple times to proc with mindsweepers, plaguebearers, and backburners. And the kamikaze+flying enemies on the takedown who can lead those rockets right back to you. It’s so much self threat. I see your point though that maybe Moze should be more skillful, because Amara and zane to me are mindless. Plus I don’t think it’s even that much power, relative to the others. The power is comparable at best, not so good that Moze should be punished for using the best builds for her.
yea like
the damage bonus is not comparable to the suicide bonus added^^
That’s a fair point…why give Moze a powerful, massive self-killing AOE and no saving grace at least?
I guess I’m just an adapt-and-overcome type of person…I could wait for GBX to one day add splash immunity, or just adjust how I play so I don’t die…I can only speak for me tho
its ok to take damage when you hit yourself with splash damage
but when you shoot a bandit right in the face with 10 bullets of an explosive shotgun and they take like 1/20 HP damage and you are hit by a single explosion of these bullets and instantly die, the game is off balance and none should have to adapt to such weird gameplay
Right, our health is too low survive our own attack and health gate won’t save us because of a series of explosions afterwards whether it be trackers, micro-nades. As Sammantixbb said though, we do not even know if resistance can even save us anymore. Maybe don’t let micro-nades self-hit as minesweeper is a staple moze build. Somehow mitigate the splash radius done by TCP by either removing it entirely or as Colossum said, maybe make it a flat % radius boost although I am not sure about that or add splash damage reduction and it could possibly help, I really do not know. I guess leave the rockets alone because they are easily the most powerful weapons in the game.
if anything atleast add invulnerability to mind sweeper grenades, cause, DAMN, son…
those with TCP 5/5 are a suicide attack
Or at least health gate on them
I think they could implement immunity of splash if you are within a certain relative radius of your own splash damage, which then changes to % splash resistance the closer you are to the epicenter of the blast. E.g. say a gun has splash radius of 330, 10% of the outer perimeter you are immune to your self-damage, then it goes to say x% that reduces the closer you are to your own self splash so you effectively approach 0% resistance if you decided to just YOLO and point blank rocket launcher something.
A proposed buff to this skill could be that you are immune to self splash in the doubled radius from proc’ing the TCP.
Text illustration of the radius of a explosion
▣▣▣▣▣▣|▢▢▢▢▢▢💥
(
point of impact)
(▢ unit of distance of explosion’s radius where you take self-damage)
(▣ unit of distance proc’d by TCP where you are immune to self-damage)
Borderlands 2 was the same…I think they’re all like that…
I’ll play Krieg, shoot somebody with the Peak Opener, and they’ll take multiple shots to kill…but if I shoot myself ONCE, I’m instantly down with no health gate…
Maybe that’s the nature of the game…if enemies had your health, they would get one-tapped…but if you had their health, you’d be a god.
yea sure
but mayhem 2.0 with its weapon scaling without your VH HP or shields scaling doesnt help with that
before mayhem 2.0 i could use the boomsickle
now i cant
and people could use mindsweeper, now its insta killing you
Again with the Boomsickle…i think it’s the way you’re using it…
You can aim down the sights to tighten the spread…that lets u shoot it from further away, not to mention you’re getting more damage out of it that way
I have no problem with it…except when something i don’t see jumps in my face…but that’s rare
sure, i was ok with the risk
before it was getting ridiculous
Dude if you kill yourself from effective shotgun range, it’s not working as intended. Each time I want to try a shotgun or nuke something with monarch in shotgun mode I have to be prepared for a few FFYL in a row. It’s stupid and needs to be gone.
do you mean faisor?
It’s called “Splash” for a reason…why are you shooting splash-based weapons at near point-blank range? Faisor’s shotun AOE isn’t big…
That’s not a Mayhem/TCP problem…that’s a positioning problem.
the problem is just when the risk and the reward are not in a reasonable comparison anymore
and weapon scaling is just doing that
more risk, less reward
True for some weapons, not all of them, especially not Faisor shotgun & Boom Sickle
Especially boomsickle
When people stop playing a weapon that they totally used before the update, because now they are constantly killing themselves (which they didn’t do before the update even tho, the weapon is a splash weapon and you are at the risk of hitting yourself) something is going wrong