Is there anything new we should be aware of, or gotchas, cool tricks with subsystems we should be aware of with the new updates, HODOR, planned down the line, etc?
I am Planning on going sybsystem heavy and thought to ask since I did not want to get part way and find things changed.
I am assuming weapon joints, nav lights, hit meshes, etc are all the same as a ship examples? are there any points which can’t be used?
Is there anything stopping you from having a base frame and "building an entire ship with subsystems, Meshes, extra abilities and all? (I have not run into anything yet but again best to ask.)