Malfunctions, Irregulars, Glitches and Suggestions about Iron Bear

AoE Splash not affecting the Bonus elements is weird, I swear they used too.

There is a difference. ‘+Weapon Damage’ and ‘+Brand Weapon Damage’ are normal gun damage and behave the same, ‘+Gun Type Damage’ however is different, it’s multiplicative to all of Moze’s other stuff.

Looking at your testing and verifying on my end. What you’ve said about Weapon Damage not affecting Skag Den only applies to the ‘+Gun Type Damage.’ ‘+Weapon Damage’ and ‘+Brand Weapon Damage’ both affect Skag Den.

Now if you don’t mind I need to go correct the Moze Gun Damage thread.

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@Prismatic
I really want to thank you for alerting me my errors and explaining kindly. I’ll change my post soon.

Clearly! Even Blast Master legendary class mod’s Splash damage stack doesn’t affect to Skag Den! It really shocks me! Even I don’t have a shield!

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Maybe the hotfix changed something?

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@boombumr
13K (elemental modifier) ~ 34K (no elemental modifier, closest), Incendiary barrel explodes at health type enemies.

Sorry to say that I give up the test about barrel and elemental mayhem modifier.

Damage of Barrels is so changeable. Looks like fuse time and distance from center of barrel explosion matters how much of barrel’s damage. …or not, not sure about fuse time.

This is not only for enemies also players, I experienced sometimes that instant falling to FFYL by closest shock barrel explosion when playing Deathless Moze. (Even I have 60% shock resist from Shield of Retribution skills)

So, I tried test this self-damage from shock barrel explosion as two situation. When have +70% elemental damage modifier and don’t. Two case was not that big difference.

Just makes me that have no idea.

@twoPIZZA
I tried test that part by avoiding hot fix (click PLAY quickly), but It was same result.

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(14) +Elemental Damage options from Artifact don’t affect on Iron Bear

All of elemental damages from Iron Bear don’t improve by elemental damage option from artifacts.

I’ll show you tested data with Incendiary Damage option from this artifact.

Cloud of Lead skill damage with no artifact: 198

Cloud of Lead skill damage with the artifact: 198 (*This is not a same screenshot! LOL!)

Next, Hell on Rails that incendiary damage version of Railgun, No artifact: 19K

Hell on Rails with the artifact: 19K

No change, and also shock, corrosive, cryo and radiation have same situation.
Except incendiary (for these screenshots), I tested other elemental options really long ago.
I have thought that these elemental options don’t affect on Action Skill.
Because of two things, I have only Mozes LOL. And most of artifact’s options is not working on IB.

Except +Area-Of-Effect Damage and +Max Health, every options are not working on IB.
Even Corrosive Resistance and Elemental Resistance, I tested it with Manta’s spiting in Nekrotafeyo.

*Honestly didn’t test with shock, cryo, incendiary, radiation resistance options because hard to find enemy, it’s just theoretical assuming but pretty sure it will be same result.
*Corrosive Resistance from class mod? it’s same, not working on IB.

Anyway turns out I’m so foolish. Same artifact option with Phaseslam.

Phaseslam (incendiary) with no artifact: 12K

Phaseslam (incendiary) with artifact: 14K

Now I think that can say Elemental Damage options from artifact are not affecting on IB is a glitch.

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