"Mallory" - Torgue allegiance build

Does it? I thought that Battlefront boosts were a lot better as they boost the same damage two times while the Grenadier COM only boosts the splash damage.

I feel the Engineer gives me more options all around. I want this to be as tanky as possible and I really want to take advantage of the survival skills without giving up on some grenade damage. Plus, since the turret will have multiple tasks to perform, it would be nice to give it a few boosts as well. The engineer seems to boost the turret’s performance, gun damage, grenade damage and survivability. Like I said, what made me build this around the Leg. Engineer is that the boosts to Sentry and Resourceful free up a lot of points for the other skills and it still gives me a nice +5 bonus to Battlefront. With the Engineer, I can have all of the most important survival, reload speed and turret skills maxed out and still have Battlefront at 10/5, Steady at 5/5, Impact at 10/5 and pick up Do or Die as a bonus. I feel having Metal Storm maxed out and a decent Torgue allegiance relic should have the fire rate issues covered most of the time. I’m more worried about completely ignoring the weapon swap speed boost from Expertise than the fire rate and recoil.

Concerning using only the turret for slag, your words fill me with confidence, as the strategy you suggested is exactly what I’m going for. I rewatched some of MOLMF’s videos that inspired me to try this one and I’m really starting to believe the slag from the turret should be enough. Plus, I’ll have the Harold to cover me against unslagged enemies.

For this I’ll use Impact, Battlefront, Steady, Onslaught and Do or Die, and a run of the mill Torgue pistol with 100% splash.

Without COMs the current bonus is +80% gun damage and +65% grenade damage. This results in:

1.8 + (1.8 * 1.65) = 4.77

Leg. Engineer adds 5 to Impact and Battlefront giving +50% gun damage and +30% grenade damage, resulting in:

2.3 + (2.3 * 1.95) = 6.785

An Impact Grenadier with 6 to Impact and 5 to Steady gives +24% gun damage and up to +72% grenade damage, which results in:

2.04 + (2.04 * 2.37) = 6.8748

Finally, an Expert Grenadier with 6 in Steady and 5 in Impact gives up to 20% gun damage and +77% grenade damage, resulting in:

2 + (2 * 2.42) = 6.84

So on a bodyshot and with Onslaught active, both Grenadiers will outdamage the Engie. However, the Engie’s higher gun damage will let it do more on a crit, and it will also do more if Onslaught is not active. I still use Engie anyway though for reasons stated in my own build guide.

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The usually splash isnt 80% for Torgue?

That’s Maliwan pistols (iirc), not Torgue. Torgue ARs have 90% but pistols and shotguns have 100%. Doesn’t really matter though; even with a reduced splash bonus the outcome regarding damage tiers remain the same.

I forget where the source was, but IIRC, the Harold gets 100% on the center pellet, 70% from the rest of the spread. I may be mistaken.

That is correct. I was using a regular Torgue pistol for the calculations though, although using a Harold instead would’ve made things slightly more complicated.

This will be interesting to test out. Haven’t really touched my Axton since I leveled him (mostly a gun mule at this point).

Maybe I found a use for some of my Torgue Tokens. :slight_smile: ( I don’t keep either a Flakker or Kerblaster on any of my characters)

Thanks for the work.

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I used a Torgue build a long time ago on Axton but unlike the Engineer route I went with a far more aggressive Legendary Ranger setup which was pretty much a “quick and the dead” build.

Couple items you might want to consider @anon13808724:

The Tunguska rocket launcher has a larger blast radius than the Nukem and while it does less damage on the card it does more if you hit your target with the missile itself before it rises up and explodes. Have read it gets goofy with air units but never had that problem when I used it. The blast radius is quite large and I think only the Norfleet can cover more ground than the Tunguska.

For ranged assault rifle combat the Seeker is quite effective and is the closest to a “fire and forget” weapon that you can get. It does not do as much damage as the Kerblaster or Ogre but at significant range the shots will home in on targets and is not quite the ammo hog.

Just like the Tunguska the Meteor Shower has ridiculous ground cover, however if you are able to throw it into a cramped area it will do a serious amount of damage. I have been able to heavily damage if not straight up kill the scripted UBA loader in WEP with only a few throws without slag. Against weaker enemies it will utterly gut them but like the Tunguska you can frag yourself if you are not careful.

I have not used it but I would give the Carnage pearlescent shotgun a go. Since it is made by Torgue and shoots rockets, why not anyways?

Otherwise it looks solid. Too bad Gearbox didn’t release an explosive oriented legendary COM.

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the carnage is great for small enemies, but not so much for big baddies. also, the seeker is really not that good. at range, i tend to get better results with a kerblaster at range and it is WAY out classed by an ogre at close range. in my opinion a topneaa is also a good launcher for panicking. it breaks your torgue lineup, but with a kill skill, it feels just like blast master brick with the spread destructor, and its got fantastic ground cover and ammo efficiency.

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Carnage doesn’t get grenade or launcher damage so it’s more meh on Axton than other shotguns as a result.

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yeah, but the base damage powers through. best shotty for explosive axton is the swordsplosion, for sure, but it can put you down if your not careful.

It’s still inferior to Ravager and Swordsplosion, both of which have higher base damage, can crit and get grenade damage (although for Swordsplosion it’s only the child swords that get it). I love the Carnage (Tunguska too) but I do wish it worked better for Axton.

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I’ve considered using both the Tunguska and the Meteor Shower. I think I might even have a Tunguska stored in the bank. I used it for a while on a different build. I actually really like it, but like you said, I’ve downed myself too many times with it during that time. It would take a little practice to master. It’s the same thing with the Meteor Shower. While I certainly respect its huge damage potential, I feel the Bonus Package is a little more manageable. It’s just a backup grenade anyway, since I’ll be using the Quasar most of the time. Once I’m more confident with this build I might swap the Nukem and the Bonus Package for a Tunguska and a Meteor Shower just to see how it goes.

I really wanna try the Seeker. I’ve heard bad things about it, but it actually looks interesting. I’ll probably try it myself to form an opinion on it once I’m comfortable with the build. I’ll most certainly give it a go on the “Magic of Childhood” mission in TTAODK. The homing rockets really seem like they’d be useful there.

Thanks for the suggestions!

Thank you. The fact that nobody so far has pointed out any big problems with the spec itself is filling me with confidence. I feel the same about the lack of a legendary explosive COM. It’s really weird that they didn’t make one for Axton.

That’s what we’re here for! :+1:

I just threw the Carnage in since I thought it would be worth mentioning. My experience with the new pearlescents is significantly small. Other than getting two perfect Bekahs, one at 61 and one at 72, I have had not a single new pearlescent weapon drop for me. Granted my play time since Digistruct has been released is rather small; nonexistence now.

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Looks great! Though as much as I like Able, I would recommend dropping four points from it and putting them into sentry. Aside from that, it looks great!

With the Legendary Engineer both skills would be over-maxed out. Sentry would be 6/5 and Able would be 10/5. This isn’t a turret centric build and it’s purposefully built for tanking with Torgue weapons. Survival is a priority here just as much as splash/grenade damage. I might put more points into Sentry if I feel the turret isn’t lasting long enough or isn’t applying slag as effectively as it could, although I feel that’s not going to be an issue. I need to playtest it a bit more to make sure everything works as intended. That’s the reason I haven’t submitted this build to the build collection yet. Thanks for the suggestion, though. I’ll keep it in mind if I feel I need to reallocate some points.

I know Sentry is boosted by the COM. Still re come d maxing it but I understand why you would want 10/5 Able instead.

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This is one thing I’m a little worried about, the lack of points in expertise. Magic missiles or the afore mentioned slag transfusion grenades should cover that quite nicely. Slag transfusions would get the most out of your current setup, and would make you harder to kill. Magic missiles would render grenadier useless and allow you to place the points in sentry or resourceful. I love quasar but if you’re using those you would typically want a good 3 points in expertise (1 with a soldier COM)

That would mess up the whole concept behind this build, not to say completely change the playstyle meant for it. I really wanted to have a few points in Expertise, but if means changing the whole idea behind this, I can do without it.